Gamertag: Krewtaun Map: Aeonia Gametype: Slayer Player Count: 1v1, 2v2, 4v4 Map Link: https://tinyurl.com/Aeonia-Krewtaun Reddit Link: https://www.reddit.com/r/forge/comm...mmetrical_map_that_i/?st=IZQC4GFG&sh=4e4e2753 Description: Even a simple horticultural preserve stands the test of time when it originates from such magnificant a race as the Forerunners. Comments: The map has so far not been tested once in any regard because I can't find anyone to test it with me. Going by it's size and my personal impressions, I'd say that a 2v2 would probably be the most balanced game to play on this, although I'd think 1v1 and 4v4 would both work well enough. I'm an amateur forger, so I pretty much just guessed on where to put player spawns and I was really unsure about weapon spawns. I've dabbled a little in Forge, but this is the first map that I've liked enough to show anybody, so keep that in mind ha. I'm mostly interested on if the map space is really even good or fun at all for any sort of match. If it is, then knowing how to fine tune player and weapon spawns would be great. I've linked a Reddit post I made, too with some screenshots and more in-depth info on the map as a whole.
GamerTag: a Chunk Co-Forgers?: WeedCough Map: Fumigation Gametype: Extermination Player Count: 8 Map Link*: Fumigation GameType Link: Extermination Description: For Extermination Contest
GT: Nikko B201 Autumn Contingency 8v8 BTB CTF There's now a bit more cover, and the interior of the wreckage has been remodelled to force players using that pathway out to the exposed end.
GamerTag: IIICLAESSICIII Map: OSIRIS v. 4.6 Gametype: Extermination Player Count: 4 v. 4 / 8 Map Link*: OSIRIS v. 4.6 GameType Link: Extermination Description: For Extermination Contest
GT: KeeLoker Map: The Labs 2.0 Gametype: Project Chimera Player Count: 12 I made a few changes to the map that are for the most part very minor things but I still would like to see it be played one last time before I finalize the map. Thanks for helping me out with testing this map Max. Hopefully I can finish the sequel soon enough to put into this lobby.
GT: HerrMittmann Map: An Underwater Map Mode: BT Slayer AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_d8e5aaea-71ad-4c4e-a247-feb7a0fcfa38
Bromaniac35 Map: Barter Stack Mode: 4v4 Slayer Link: https://www.halowaypoint.com/en-us/...maniac35_c2aa0efe-dd61-4f29-b851-3810ed72f10e
Gt:gsomekiller307 Map:valley of love Game type: CTF Player count: 16 Map link:https://www.halowaypoint.com/en-us/...ILLER307_9b705ebe-cc03-4f67-b4d6-4e7610691a36 Map:ruins Game type: slayer Player count: 8 Map link:https://www.halowaypoint.com/en-us/...ILLER307_29be35bc-01c3-42f5-9574-a70c77d06dde First map that was on forged Friday and most recent map
GamerTag: Straymorais Map: Bauer Milling Foundry Gametype: Slayer Player Count: 8 Description: WIP Blockout
Looks like tonight is just half a load, hope everyone can turn out at least for an hour or two since BTB maps have been struggling to get the people needed to make them work. @straymorais I need a link to zion national park
Hey max no worries on that redbull. It might be broken but octopus and I had used alpine race to set game mode. But no need to play it this week... I'm like 99.99 sure it's broken
Hey, since you have a low map count tonight, I'm putting some finishing touches on a proof-of-concept map to make it playable for tonight. Hit a snag so it's not ready yet, but I'll edit a link into this post when it is and tell you in stream chat. It's 3v3 so not like there's a panic to get it in at the start. GT: Nikko B201 Lijiang Rooftops 3v3 Assault Grab the package, get it to the Pelican to extract. Don't let the enemy team do it first. Probably worth turning ball reset time down in the gametype options so it resets fairly fast. Edit: Waypoint link Should be playable. This is a proof of concept for the layout and gameplay design. It's not refined. The aesthetics aren't there. There may be gaps in the map where you can get out. Please don't exploit these, this test is to find out if the map gimmick works, not a fine-tuning pass.
Map: Cepheus Co-Author GTags: Whos Blaze, SoldatDuChrist GType: Extermination Description: Symetrical, celestial Forunner contruct. Located in the Cepheus constellation. ForgeHub Map Link: https://www.forgehub.com/maps/cepheus.4888/ Waypoint Link: https://www.halowaypoint.com/en-us/...Order=Modified&page=1&gamertag=SoldatDuChrist
Here is a new map of mine that I was working on last week while avoiding studying for midterms. Based of of Icefields but in barrens (I am enjoying that art style too much right now) and with larger spire bases and middle building. GamerTag: L1MN0DR0MUS Map: Dunefields Gametype: BTB CTF, BTB Slayer Player Count: 16 Description: Get some sand in your boots.
UPDATE: NO FORGED FRIDAY MARCH 10TH I've got to take a break every now and then, so this week is one of them. If you want your maps tested move them to the Thursday Thirteen. Ascend has a special lobby for it on the 9th you all will enjoy.
You're not my dad! Map: Reverie Gametype: CTF Link: https://www.halowaypoint.com/en-us/...brbirbeI_4b122d29-6c60-4266-bf4b-cbc30f6bf8db Description: Middle area has been gutted for more sight lines, as well as more routes up to the top. Danger has NOT been reduced cuz I live life and play halo on the edge, deal with it. Feedback request: can you get up top quickly enough? Any of the areas become stagnant now that top mid is more accessible? Is middle too flat?