~a new adventure every week~ GT: Nikko B201 Operation Valentine 8v8 Valentine Assault Asymmetric Assault. Five rounds, three to win. One team defends, the other attacks, with automatic switching every round. Due to gametype limitations, Defenders can pick up the bomb even though they can't score it. In the interests of good sportsmanship, Defenders should either throw the bomb in the sea or leave it where it falls, rather than picking it up and hiding it.
GamerTag: Straymorais Map: Reggie and the Girls Gametype: Slayer Player Count: 4v4 Slayer Description: Dr.clawish building in cliffside
literally a new thing every week can't stop won't stop GT: Nikko B201 Lost Light 4v4 Slayer "This Forerunner solar array may not be entirely safe." Map pro tip: stand right next to the teleporter when someone goes through it.
Ive got an old map that I've re-purposed for infection. Mind giving it a run? Map: Audiophile Mode: Infection(12 players) Link: Click
GamerTag: Portaleer Co-Forgers: Map: Nyxium Gametype: Slayer Player Count: 8 Map Link*: https://www.forgehub.com/maps/nyxium.4431/ GameType Link: Description: "The very fabric of this place was made by the great creators eons ago. Now the Created journey the infinite abyss like blind gods."
GamerTag: Qrrbrbirbei Co-Forgers: Map: Reverie Gametype: Slayer Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_4b122d29-6c60-4266-bf4b-cbc30f6bf8db GameType Link: Description:Control the bottom choke points to win the day. Sports a wasp and a grenade launcher to counter it. Fancy light waterfall hides your power ups so be sure to time them out!
GamerTag: Straymorais Map: Cypress Gametype: Slayer Player Count: 4v4 Slayer Description: Treehouse built in lagoon . WIP
Map : SUPER MARIO RUSH Game mode: Kooplians Stronghold 5v5 players on green and red. 6 on yellow for 16 players. Start game with G, R and Y. ( Do not switch to Blue) . OR if the party is small at the time run 4v4v4 for 12. Description : Green and Red are racing to the end where the castle is located . ( Will be a struggle but with a snuggle at the end) Yellow is a neutral team that can not over take either red or greens stronghold zone. Located at the top of the castle. Again it will get wild at the end. Game starts off kinda slow. There are checkpoints along the way to the castle for Green and Red so there will be players attempting to spawn kill which should allow for the other team to push to the castle . AGAIN will be a lot of grenades and a lot of spartan bodies lost to the sea.
GTag: Soldat Du Christ Map: Oasis https://www.forgehub.com/maps/oasis.4545/ Map Link: https://www.halowaypoint.com/en-us/...=BookmarkCount&page=1&gamertag=SoldatDuChrist GType: Slayer Players: 2v2 !NOTE! Please inform players: The pool of spring water teleports you to the surface oasis. Have fun!
GT: The Grim Dealer Strongholds on Epirus (formerly Heights/ODA-241) I changed a few things based on feedback from the various testing lobbies. Stronghold locations have been changed, and I also tightened up some areas around the map.
GamerTag: CaptainDireWolf Map: Poke' Playoffs Gametype: The Elite Four Player Count: 4v4 optimal Map Link*: https://www.halowaypoint.com/en-us/...DireWolf_bd2e9f43-27fa-4634-aeb5-24462aafe54c GameType Link: https://www.halowaypoint.com/en-us/...DireWolf_b4279fce-ae9a-452f-a50b-333fffd4ab35 Description: Compete in one of four poke’ gyms during your matchups. The winners of each gym battle are thrown into the great poke’ stadium to fight for the glory of their team. During each battle, you have 10 seconds to choose 1 of 3 pokemon to battle with against the other player. Different colors represent different types (essentially rock-paper-scissors matchup) Forgehub link for more detail of pokemon strengths and weaknesses if you need a refresher or are a n00b https://www.forgehub.com/maps/poke-playoffs.4594/
GamerTag: shonbag69 Map: Tyranny Gametype: Extermination Player Count: 4v4 Map Link*: Link GameType Link: Link Description: "A battle rages within the king's garden." A symmetrical map with a focus on verticality. It has a garden theme to it and has lots of terrain which adds a soft touch to the maps structures.
GamerTag: a Chunk Co-Forgers: WeedCough Map: Fumigation Gametype: Extermination Player Count: 8 Map Link*: Fumigation GameType Link: Extermination Description: A small symmetrical map made for the extermination contest
GamerTag: KeeLoker Map: The Labs 2.0 Gametype: Project Chimera Player Count: 16 (Stress Test*) Map Link*: The Labs 2.0 GameType Link: Project Chimera Description: A linear infection map with 2 different paths to choose from at the start *Since this is a stress test of the map you can set the number of starting infected to 3 in the gamemode
Not sure if it's to late.. Map: Outcast Gamertag: Tempfirefox00 Gametype: 2v2 https://www.halowaypoint.com/en-us/...ireFox00_62a7f5d2-b6d6-4287-8a7a-ebeae76bae35
GamerTag: KeeLoker Map: The Labs 2.0 Gametype: Project Chimera Player Count: 12-16* Map Link*: The Labs 2.0 GameType Link: Project Chimera Description: A linear infection map with 2 different paths to choose from at the start So I made a few minor adjustments one major one being a change to a phase in the bottom path that adds an extra path to reach the generator. I'd like to see how that plays. *If you have a lobby of 14+ increase the alpha zombie count on the gamemode to three