What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Minion

    Minion Forerunner
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    Thought I'd share some of the various maps I've been working on. None of them are final.

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  2. Goat

    Goat Rock Paper Scissors Scrap
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    Horizon > The Witcher
     
  3. Xandrith

    Xandrith Promethean
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    go away
     
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  4. MultiLockOn

    MultiLockOn Ancient
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    Nope. Try again
     
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  5. Goat

    Goat Rock Paper Scissors Scrap
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    Combat in Horizon is better
     
  6. MultiLockOn

    MultiLockOn Ancient
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    False

    Edit: actually probably yeah
     
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  7. Xandrith

    Xandrith Promethean
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    Anyone wanna adopt a map of mine?
     
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  8. AceOfSpades

    AceOfSpades Talented
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    Wish it wasn't just for PS4 it looks dope
     
  9. Aschur

    Aschur Wubba lubba dub dub
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    Begone ye blasphemer.

    Horizon is literally the most homogenized open world game I have ever seen.
     
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  10. MultiLockOn

    MultiLockOn Ancient
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    You can't be takin about elevator
     
  11. Zombievillan

    Zombievillan Ancient
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    Does it clean up after itself and go potty like a big map should?
     
  12. Goat

    Goat Rock Paper Scissors Scrap
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    you wanna play it on pc?
     
  13. S0UL FLAME

    S0UL FLAME Mythic
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    Alright you know that potentially controversial map thing I'm making?

    I think it's gonna make some people salty. But y'know what? I'm gonna do it.

    Keep an eye out.
     
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  14. K a n t a l o p e

    K a n t a l o p e Promethean
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    no
    --- Double Post Merged, Mar 5, 2017 ---
    *talking
     
  15. Red Hunter

    Red Hunter Legendary

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    anyone know how to make a lets say banshee have player like traits if anyone has scripted something like night of the mantis you know what im talking about the vehicles without players you can lock on with hydra or it being on a team please help.
     
  16. AceOfSpades

    AceOfSpades Talented
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    Nah xbox. I don't have a good enough PC
     
  17. Xandrith

    Xandrith Promethean
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    I suddenly dislike you.
     
  18. WeedCough

    WeedCough Legendary
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    So a few months ago, I made this map, Somber:

    image.halocdn.com.png

    I liked the bases and the visuals, but it played like **** and no one in the lobby was hiding that fact. I didn't get a ton of feedback other than "it's not a good map". So I scrapped it.

    Fast forward a few months. After art-ing up a few of Chunk's maps, I really payed attention on the way he approaches things like flow, scale, verticality, etc. in hopes of upping my map design skills (something that I am very much in need of).

    I set out to create a map that would really perform well competitively and look amazing. I decided to take another look at Somber.

    This is Somber 2.0:

    Screenshot-Original-83.png
    Screenshot-Original-84.png

    As you can see, the scale has been increased substantially. I could probably fit about 4-5 versions of the entire original map in the new version. The OG map's biggest problem was its claustrophobic and tight gameplay. The new version adds some dope verticality and really allows Halo 5's movement to shine.

    The OG map took some inspiration from Hang Em' High, but the new version really amps that up to 10, "tombstones included. The maps theme is a overgrown Forerunner burial site in the desert.

    Screenshot-Original-86.png

    This map hasnt been play tested yet, and doesn't even have spawns or invisible blockers on it (I am consulting Chunk about spawning because this is another area I'm not great in). But it should all be coming together soon. Really excited about this one :cool:
     
  19. Xandrith

    Xandrith Promethean
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    I can tell you from experience that Chunk will lead you in the right direction;)
     
  20. WeedCough

    WeedCough Legendary
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    I hope so. I don't like being known as a forger with pretty maps that play like crap lol
     
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