The Bunker

Discussion in 'Map Discussion' started by AngelitoCO, Jan 11, 2017.

  1. AngelitoCO

    AngelitoCO Legendary
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    AngelitoCO submitted a new map:

    The Bunker - A Knight Squad Game Map Remake The Bunker for Juggernaut Mini-game type. Made by AngelitoCO

    Read more about this map...
     
  2. AngelitoCO

    AngelitoCO Legendary
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    AngelitoCO updated The Bunker with a new update entry:

    Fixes on Nav marker and gametype

    Read the rest of this update entry...
     
  3. Toastman

    Toastman Ancient
    Forge Critic Senior Member

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    Knight Squad was a surprise hit for me! Its pretty hilarious. Ima check this out
     
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  4. thrillerkillers

    thrillerkillers Legendary

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    i love playing that game with my wife, im stoked to try this
     
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  5. AngelitoCO

    AngelitoCO Legendary
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    Yeah I play Knight Squad with my wife too.. thats why I tried to do something similar in Halo because I like it and love forge
     
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  6. thrillerkillers

    thrillerkillers Legendary

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    I played it with a few times now, and I have ideas.

    First, definitely get rid of the sword weapon pads, they arent really necessary, and they clutter the hud. Maybe have a couple different type of weapons that represent the different power-ups you get in knight squad (Also add more power ups that spawn more often). Instead of swords on weapon pads, just make infinite ammo, this would also fix the issue where people accidentally pick up the sword instead of the machine gun.

    Second, spawns need to be fixed. I spawn looking at someones back several times, sometimes I have people spawn behind me when I have the machine gun. You could try and make people invincible or something while in the spawn area with a script.

    third, I think you need some layout changes. When playing the game, whoever has the machine gun only has a few options in order to have the advantage, but it feels like they have way too much advantage all over the map (unless you have 10+ people, but when that happens it is almost too much chaos, I would definitely try and make this to a 6-8 person game. So im not sure if changing movement, or making less wide open spaces. Perhaps just look at the basic layout on knight squad and make the size passage ways similar to how big they are in comparison to the knights in the game.I think they need to be much more narrow, just feels too wide open.

    Maybe remove the destructible barriers, it ends up making everything more wide open if they are destroyed.

    also, maybe try and adjust motion trackers to account for how on knight squad you can see where everyone is at.

    With all this said, I think this is a ton of fun, I played it several times in a row. I need to try it with a max of 8 people, maybe max of 6, a couple rounds.
     
    #6 thrillerkillers, Feb 11, 2017
    Last edited: Feb 11, 2017
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  7. AngelitoCO

    AngelitoCO Legendary
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    I knew that the games missed some tweaks, and now I know some of them. thanks for the suggestions I'll be working on some of them.. And the map plays best with 8 players there're only 8 initial spawns neutral and 2 of each team represented by the flag colors just in case
     
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  8. thrillerkillers

    thrillerkillers Legendary

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    you can play this teams?
     
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  9. AngelitoCO

    AngelitoCO Legendary
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    yeah you will spawn in the corresponding color like in Knight squad.. by the way I made some tweaks to the player traits reduced speed of the Juggernaut changed weapons in pads, added more overshields and speed boost.. Im currently working on improving the gameplay in the map.. I just need a few tests and it will be better eventually
     
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  10. thrillerkillers

    thrillerkillers Legendary

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    I checked your update out, but I couldnt get a group to play.

    I noticed that the person holding the chaingun gets points, do you think that is too overpowered?

    also, have you experienced that people can get more points from the power weapons rather than try and fight over the chain gun?
     
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  11. AngelitoCO

    AngelitoCO Legendary
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    yeah I'm just learning to use scripts, and you're totally right about points holding the gun and the powerful weapons on the weapon pads... im going to work on it tonight.. the Juggernaut will have the same damage resistance as other players and speed.. and weapons pad will have less powerful weapons...

    maybe you noticed a ice cube floating, im working on it.. currently frozes all players and reduce weapons damage to 10% but it's supposed to not affect the activator.. I'll let you know when im finished.. keep letting me know how it plays.. i like hearing suggesting
     
    #11 AngelitoCO, Feb 14, 2017
    Last edited: Feb 14, 2017
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  12. thrillerkillers

    thrillerkillers Legendary

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    had a chance to play with 8 people, it seems to be working pretty well. As far as design, it seems like people with the chain gun like to hide in the corners of the map, sometimes even in the spawn area. Maybe put a one way blocker that wont let people back in those areas or maybe open up the area in the middle and make the entrances to the middle smaller so they cant shoot out. Idk, just some ideas. I have thought about making a map of my own for the game type if you dont mind?
     
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  13. AngelitoCO

    AngelitoCO Legendary
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    I used de layout of the original Knight Squad Game map called the bunker I even scale it.. obviously I had to use my imagination because Knight Squad is top view.. I also played Knight Squad a lot and I know people like to camp in the spawn areas and because this is Halo, I had to add a time kill volume on spawns areas because the gunner will be to powerful inside... Also there is the reason and why I allow people to spawn with no visibility check to prevent camping in spawn areas.. I could add some blockers, but neutral team one way blockers doesn't allow people to pass.. you'll have to select a team to make it work.. If I use shields, shields can be destroyed and protect players..

    The games I played you can barely pick up the Turret, I was thinking to make the map bigger, but I think it's ok because of the players speed stats..

    To be honest I can do a lot of changes but I want it to be close to the original Knight Squad Game.. I'll keep an eye on this and give it a few more tests..

    And I don't have any problems for you to build a map but you'll have to create your own gametype because mine is for my map specifically because of the scripting..it's a little complicated and confusing.. unless you copy the gun and all the scripts..
     
  14. thrillerkillers

    thrillerkillers Legendary

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    yeah, I played knight squad again, I think you got pretty close, its just tough trying to get a completely different genre to cross over to halo, and to be honest I think you have done an amazing job. I have just been trowing out a bunch of ideas because I am really excited that you have taken on this task and I really enjoy playing it. you dont have to take any ideas, I am just trying to trouble shoot, but dont get me wrong you have done a reall awesome job with this =)
     
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  15. AngelitoCO

    AngelitoCO Legendary
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    Thanks, your suggestion are good and had helped me a lot im achieving the best balanced gameplay.. by the way I'm thinking on making the Knight Squad King of the Hill version.. when you got +3 points when inside the hill and +5 points for each kill inside.. maybe I start this weekend
     

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