HALO SUCKS LOL RECHARGING SHIELDS LOL SPARTAN ABILITIES LOL GIANT WEAPON SANDBOX FULL OF CLUTTER LOL SYMMETRIC MAPS FOR BORING SYMMETRIC GAMETYPES LOL TEAMSHOOTING LOL SLOW KILL TIMES WITH RIDICULOUS HORIZONTAL MOVEMENT LOL STREET FIGHTER BUTTON COMBINATIONS TO DO SIMPLE TASKS LOL SCI FI WAYPOINTS PLASTERED ALL OVER YOUR SCREEN LOL SHITTY PLASTIC ARMOR LOL AMATEUR SOUND DESIGN LOL 343
I have been working on this 4v4 map for a while. It's probably been done before but I haven't seen it yet. It's called Corrupted. It's a simulation that was, well, corrupted upon creation and is essentially 3 levels of 3 different maps combined into one. Each level has multiple entrance locations, either from below or above. The main spawn for each team in normal slayer has pathways to each level. The lowest level is a military facility. It has a power weapon and a few grenades, plus a cannon to the level above. The middle level is a Covenant museum. It has access to both the lower level and the top level, and has a few grenades + normal weps. The upper level is the most corrupted - a garden on a marble surface. It has a power weapon and two frags. The top level power weapon is an energy sword. The lower level power weapon is a scattershot. Aside from a few differing props, the map is completely symmetrical. It uses colouring for direction (for instance, blue props with red tinges indicate you are on the blue side. Blue and red being half and half means you are halfway, etc.) Any suggestions on looks or the concept before I pretty the map up and send it for testing?
i didn't enjoy the fights on the map which means the whole thing needs a redesign which i don't have the attention span for
Your maps suck to you. I know the feeling. I have liked two maps I have made. A warm up(Saloctagon) map and Deerfarm.