You know my issue. The tight doorways. You addressed it when we talked. So much Salt. Just make sure we work on the exterm map and you don't flake out on me.
Not terrible. Still more to think about than just a dead tower. Mechanical things are always tricky. This would definitely be the easiest approach. I have this obsession for someone to be able to flow through things. I never like having to jump to something then having to 180 and go back. Then my issue becomes how does this position work on the interior.
Maybe if the building with the clock in it could be one of 3 or 4 buildings that comprise the map, you could traverse between them. Then the clock face could be facing the middle of the map and the routes on the hands would be more integral to map movement.
A couple hours. --- Double Post Merged, Feb 9, 2017 --- Was already how I imagined it. Are we about to co-forge. I feel like we are about to co-forge. Let me warn you. I am a **** when it comes to co-forging. No one has been able to do it except for two people. Seven Oh Three and Salty. Salty only happened because he gave me complete control over part of the map.
Yeah, the nominations were filled with stupid ****. Had nothing to do with your map. 1: Just because we didn't win doesn't make what I'm saying null. That's the most shallow minded ridiculous way to interpret a testing session. 2: Everyone on both teams agreed that what I explained was the best strategy (after the first game and before the second) so saying that they won regardless means nothing. 3: Both teams attempted this exact strategy, just because the game was sloppy and deviated from that doesn't mean other strategies are superior 4: After the game all 8 players in the lobby said the map was redundant and easily stagnates. I already spoke to you about this 1 time and you've turned it into a week long venting sesh lashing out at me in the waywo despite the fact that I was more than civil. Honestly I'm not interested in speaking about the map any longer because just about everyone I've personally spoke to about it see the same issues, and I'm not interested in talking to you because you've done nothing but insult me the past week over criticism on a map that I honestly believe has no business in matchmaking. Not to mention you're clearly set on ignoring anything that just about everyone has said to you, which is a shame because the map is salvageable in an infinite amount of ways but you're refusing to do any of them.
It can't be that crazy involved to tell an object to rotate 6 degrees every second, right? We shall see. Probably gonna search the prefabs in the content browser to see if someone else did the work already
Speaking of co-forging, I'm absolutely stumped on Reverie. The middle needs another route up to the top, and some piece management. When I get home I'll throw up some pics of anyone's interested
new map COMING SOON Roger, I don't ever recall talking with you directly so that's why i was confused
in other news i played my map and it was borrrrring 2 seconds away from putting my unfinished cataog up for adoption and making my own shooter.