@everyone we're never satisfied, we fight hierarchy only to have it emblazoned with new gods, we're that girlfriend that swears she's done with her abusive ex but goes back time after time
What you don't realize is I have always been the hierarchy. I am god. I am not around and show up in times of crisis to stir the stew.
All are from love. Except one. ________________________________________ *places dome in first 100 pieces* _________________________________________ *exists* *receives $500* *does nothing* *receives additional $500* _________________________________________ *mentions goat in any irrelevant conversation* _________________________________________ *invites you to look at the most recently placed simple block* _________________________________________ *gets asked a question* *suffers mental breakdown* *dies* _________________________________________ *grunts more than he speaks* _________________________________________ *pronounces the developer free fo free* _________________________________________ *gets high* *teleports to 1776* _________________________________________
I wish I knew what peoples opinion was of me other than being a fat troll who doesn't spend time doing art.
I think you are creative and an intelligent designer who sucks at art. My definition of art is color schemes, framing, and geometric composition. Your only map that did that for me was America which is why I was fond of it.
I literally did it aesthetic last minute. I put absolutely no time into it. I wasn't really happy with it myself. I had a certain someone tell me they would help pump it out and that didn't happen. I am working on Dracula again. I really want to give castles justice.
If I created a scale with Talent on one end and ****s Given on the other, that scale would be totally unbalanced for you. Your bad ideas are better than most people's good ideas, and it's frustrated me to see so many potentially great designs not come to fruition. I've also seen you be really lazy at times when giving feedback. You know what's wrong and what can be done to fix it, but don't take the time to explain it in a way that other people can relate to. In other words, you have the ability to help other people enormously improve their maps and their level design understanding, but you often don't make the effort to do so.
I have improved on that last part. I used to be really bad but part of that was from people not ever wanting to listen to me. Example: I gave The Fated Fire a ton of feedback for that one symmetrical map. He proceeded not to take it. Then when people were frustrated with the map with issues my suggestions would have solved. He responded, "Why didn't you tell me this before?" I had however. I had become a bit of a sour puss from this type of stuff. BUT, Salty maps would never be as good as they are if I didn't do what I do. I was the only person who saw how to fix Angst back in the day. I helped you with teleporter placement on Tron. I spent a good chunk of time explaining the best ways to do teleporters to @Buddy Jumps the other day. The majority of Storm Peaks layout is actually mine. No one knows this really. Lets not even talk about Chronmeister. I help people more than I actually get credit for. There have been many maps I have touched that nobody even realizes I have touched. I showed a ton of people how to fix lighting at the beginning of Halo 5. I think people just need to reach out to me. Tell me what they want and what the issue is with there map. I am unable to correct the first part. I was just prolific and worked really hard to get better and a lot of maps were sacrificed because of this. I am also really insecure about my designs. Because I know a lot of times I do things that normally don't make sense for the sake of seeing if I can do them. I do this less then I once did because I don't get the same excitement from it. Thanks Chunky poo.
I don't think that's true. About half of the geometry was yours, but both the large spiral tower, the damage boost bridge, and lightrifle platform, and the teleporter layout are all entirely my design. I never tried to take away your attribution (the original layout) but the core parts of why the map plays well are for the most part my doing.
One tower and catwalk. Hey you play tested and made the changes to improve things such as the tele exit area. What I had was much more skeletal in concept. I was just a little bit butt hurt you didn't tell me you were going to make the map.
Well, my apologies. I forgot this but I am not surprised i said that, and like I said. You play tested and improved it. I still think the church idea would have been cool, but I wasn't truly able to convey the concept well enough at the time. I just would have liked to have been notified you were working on it and seen the maps creation in progress. I really liked the two tower part I had for it. Like I said, sorry baby girl.
@purely fat Saying you "fixed" Angst is a bit far, I think. You came to me with valid feedback, multiple times, I agreed with the feedback, and made what I considered were necessary changes to alleviate the issue. You were a part of Angst's development. Part of giving feedback is understanding that they are not obligated to listen to it. You shouldn't take it personally.