Psinobious submitted a new map: SafeHouse of Timmy - Though the safehouses defends is tough it is only a matter of time before they shatter Read more about this map...
This sounds like a lot of fun from the description. I will have to check it out later. P.s. I found a way to make zombies spawn in an area a player enters and only when they are in that area with simple scripts and the script brain zones. It is in my bookmarks as a prefab named - dynamic infection spawns. You may be able to make more free roam as objective based maps that way.
Thanks, I will take a look at the prefab. If I like what I find with your dynamic spawning and the map is still robust after I put it in then I'll include you as an honorable mention in the map description. Whats your gamertag?
Gamer tag is the same, fame28. I have a quick sketched map made with them on it for testing if you wanna test it out and see what you think of it. Because they spawn in the room you are in, even two zombies and one Spartan feel more like 6 zombies. Keeps the pace fast. It would make free roam maps with objectives a ton of fun. I had a cool idea to make a map where you could make a few small door way areas with timed switches that would turn on temporary kill bars (using red lights or beams while the kill zone became active) to help slow the zombies in that area or kill them easier for a moment. I don't mind a mention or not, but that is cool if you do. Send me a message on Xbox and I would love to check out your maps and share infection ideas I have.
Psinobious updated SafeHouse of Timmy with a new update entry: Renovations Read the rest of this update entry...
Psinobious updated SafeHouse of Timmy with a new update entry: Weapon tweeks Read the rest of this update entry...