Vacillation The third(and hopefully last) version of my newest map, Vacillation. The original idea of the map was to create a temporary standstill of direct action, because of the large gap between the two bases. Between these bases is a trench filled with fusion coils, that are triggered every 10 seconds to explode. Now this was a fine idea for a while, before the bases were invaded. Now, the two bases are connected partially by a thin track running around the side. Along this path are two maulers, which act as the primary power weapon. The other power weapon is the sniper, which spawn on top of the bridge after 60 seconds. Link= Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Important: -Bridge spawns after 60 seconds as well as the sniper on top of it(20 more seconds) -Fusion coils drop every 10 seconds The Arsenal: -2 maulers -Sniper(on bridge) -4 spike grenades(2 on each side) -Flare -Bubble Shield -4 BRs -2 turrets Time for Overviews. OVERVIEWS HAVE ROOF REMOVED FOR CONVENIENCE. ACTUAL MAP HAS ROOF ATTACHED. Action shots! zTo SoXFaN25 being chased back over the border v This map is good for any team games including: SWAT, slayer, assault, or CTF. Everyone involved in the testing of this map had a great time playing and I hope everyone who downloads feels this way, too. The map is fully interlocked and impossible to escape from. The link to the map is here. Special thanks to zTo SoXFaN25, Cory2992, and SweetFeet589 for helping test my map ENJOY!
Yes First Post!!!! I like this map ALOT. if it were a person, i would date it. I would give this map a 10/10
looks pretty good, ver well made. One thing that concerns me is that it looks very easy to escape from
I know from experience that most people skip right down to pictures on threads, so I put the important things in red. I guess I need to make it more clear
looks awesome! it sort of reminds me of boarding action in that the bases are across a deadly pit , but the side passages make it better. My only concern is the lag from the exploding fusion coils but w/e
There is no lag from fusion coils because they only blow up every 10 seconds, causing no spam of explosions. Plus, the coils are spaced out so it's a chain reaction, not all one giant explosion
looks pretty nice i havnt seen a map with fusion coils in a long time but still the looks well interlooked and looks a like alot of fun
Great job with the chain reaction to battle the lag aspect! Awesome job on the map...keep up the good work!
i said the same thing. but it turns out you never really go down where the fushion coils because there is no point
it only takes one nade jump to get out and parts of the interlocking are a little un-neat but it looks ok
lol very nice its fun to play on. its real fun when your chasing your enemy and they accidentally fall into the pit and die
This goes for everyone who CANT READ. He removed the roof for our convenience. There IS a roof in the actual map
nice map i have been wating for a while for you to post a map, your pics realy helped me understand its layout and the interlocking looks clean and neat, but the walls are low and some people might think it would try to get out you should fix that.