Duke After Dark Map Testing (4V4)

Discussion in 'Halo and Forge Discussion' started by Duke of Mearl, Mar 30, 2016.

  1. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    GT: Nikko B201
    4v4 Map Name: Firebase Tononoka
    Map FH link: click
    Map Waypoint link: click
    Gametypes supported: Slayer, Strongholds, FFA
    Preferred gametype: Strongholds
    Specific feedback: Playercount (too big for 4v4?), availability of light vehicles.
    Presence/availability: Can't play because PC, but will watch if streaming.
    UCC Pro Testing: Not at this stage.
     
  2. Unfound

    Unfound Art Team
    Forge Critic

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    Is this thread being monitored Duke? I didn't see any of the submissions here in the stream yesterday. Just wondering.
     
    a Chunk likes this.
  3. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    GT: KeeLoker
    4v4 Map Name: Coliseum 2.0
    Map thread link (if available): Link
    Gametypes supported: Extermination
    Preferred gametypes to be tested: Extermination
    Any specific feedback you are focused on receiving: Overall compatibility with the gametype. It is my first general arena map I've made too so any tips going forward would be helpful.
    Present?: Don't need to be present
    UCC Pro Testing Lobby: No
     
  4. Duke of Mearl

    Forge Critic

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    HEY GUYS,

    This thread kind of fell off recently but I've finally got it up and running again. Please check out the original post and for updated information on the lobby and an updated map submission template.
     
  5. ravenking91

    ravenking91 Mythic
    Senior Member

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    Gamertag: OverlordRaven91

    File name: 4v4 prim

    Link: https://www.halowaypoint.com/en-us/...dRaven91_993e3303-23d0-4747-9306-eff16295d262

    Gametype: Team slayer and for the second game team strongholds


    Notes: please excuse the fact that this map is still early in development, therefore it is made up of only primitive blocks. However, all spawns and weapons are present so all things are in place for an accurate test
     
    Duke of Mearl likes this.
  6. CheapBox v2

    CheapBox v2 MCC Era
    Senior Member

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  7. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Slayer/Strongholds on Epirus (formerly Heights/ODA-241)

    I changed a few things based on feedback from the various testing lobbies. Stronghold locations have been changed, and I also tightened up some areas around the map.
     
  8. Duke of Mearl

    Forge Critic

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    Looking for 5 more maps to test on Monday 1/30/17. For feedback check out the spreadsheet on the initial post
     
    ravenking91 likes this.
  9. ravenking91

    ravenking91 Mythic
    Senior Member

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    GT: OverlordRaven91

    Map: Gypsum (formally known as 4v4 prim)

    Players: 4v4 (8)

    Gametype: slayer/strongholds

    Link: https://www.halowaypoint.com/en-us/...dRaven91_051e813a-ffc0-4647-9a21-676015d00f3c

    Description: this map is no longer a block out primitive map. Full aesthetics in effect. Also changes have been made to weapons, spawning, and cover objects. Layout is mostly the same just some minor tweaks. I am also in the process of named locations and cinematics
     
    Duke of Mearl likes this.
  10. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Slayer/Strongholds on Epirus

    I think it's down to finding and fixing the minor issues with this map at this point. We'll see.
     
    Duke of Mearl likes this.
  11. ravenking91

    ravenking91 Mythic
    Senior Member

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    I'd like to submit a second map if that is an option

    GT: OverlordRaven91
    Map: Malachite
    Gametype: Extermination
    Players: 4v4 (8)

    Notes: this map is in block out form
     
    Duke of Mearl likes this.
  12. Flippant Solutions

    Flippant Solutions Legendary
    Senior Member

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    GT: Flippant Sol
    Map Name: Ratatouille (https://www.halowaypoint.com/en-us/...pant Sol_4dd093a0-396b-4cb7-bd2b-cc5fb514d88f)
    Preferred gametypes to be tested: Extermination
    Any specific feedback you are focused on receiving: Any non-nitpicky Aesthetic Issues, Pathways and Sightlines, Weapon and Powerup placement, Respawns
    Would you prefer to be present when your map is tested, and if so best availability: No
    Would you like this map to be considered for UCC sweaty testing lobbies: Not yet :D

    Note: WIP, expect more to come
     
  13. Duke of Mearl

    Forge Critic

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    Way to use the super outdate form lol. Its all good though
     
  14. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    Any Extermination being played tonight?
     
  15. Duke of Mearl

    Forge Critic

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    Yes sir, and Wednesday is the all Extermination lobby
     
  16. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

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  17. Duke of Mearl

    Forge Critic

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    FEEDBACK IS UP, POSTS AFTER THIS WILL BE FOR THE NEXT LOBBY
     
  18. Flippant Solutions

    Flippant Solutions Legendary
    Senior Member

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    Thanks for playing! Let me know if there's any suggestions you'd make! :D
     
  19. ravenking91

    ravenking91 Mythic
    Senior Member

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    GT: OverlordRaven91

    Map: Malachite

    Gametype: Extermination

    Players: 4v4

    Description: This map has been heavily changed. Still a block out. I gutted the middle structure and replaced it with a more open catwalk structure. Reduced the width of the map by about 15%. And made the map "mirror image" symmetrical
     
  20. ravenking91

    ravenking91 Mythic
    Senior Member

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    For my second entry of the week...

    Authors: OverlordRaven91, xMalevolution

    Map: Obsidian

    Gametype: Extermination

    Players: 4v4

    Notes: this map is in block out form
     
    #100 ravenking91, Feb 4, 2017
    Last edited: Feb 4, 2017

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