Hello, my friend and I are currently working on a huge map project (2 maps together), the problem we are having is that we want to script a door to open when you push 3 boulders into the holes designated for them, I was wondering how to script the door so you need all 3 of them to activate the door, I understand you need to use boundary scripts on the items but I am kinda stumped on what to do to make it required to have all 3 boulders. Any help would be appreciated.
Can you perhaps share the scripting settings here? I'd love to know how to do that too. (I'm a noob at scripting lol)
seeing as how the map isn't public yet, i'd prefer you talk to me on xbox privately so that I can show you first hand.
sounds to me like you want to use the "counting method" described in the following posts: You would then want to give all of your boulders the same label, and only open the door when the count is 3 or more (in case an extra could spawn or something) https://www.forgehub.com/threads/ch...teraction-or-other-event.154773/#post-1669156 https://www.forgehub.com/threads/halo-5-forge-proximity-triggers.149633/page-2#post-1670267
This is fairly confusing but exactly what im looking for since it doesn't involve using 3 seperate invisible blockers and it only activates or moves when it gets all 3, this will be confusing but its a great start, thankyou.
there are a lot of specifics to.... specify, but once you get it, it's easy for testing, I recommend setting up a set of three decals (numbers 1, 2, and 3) and having each of them despawn on round s tart. They should each have 2 more scripts, one each to spawn when the global variable you are using to count, equals that of the decal (1 for 1, etc.) Actually, set up four decals, and use 0 too, so you can see when the count is definitely set to zero. This will help you troubleshoot if you think you have things set up correctly, but something isn't quite working. It will show you if there is a problem with the counting/detection itself.