HAMMERFALL: Grifball Forge Contest

Discussion in 'Announcements' started by Nitro, Dec 6, 2016.

By Nitro on Dec 6, 2016 at 11:35 AM
  1. Nitro

    Nitro Guilty Spark

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    Grifball is a fan favorite sport originally created by Rooster Teeth for their Red vs. Blue machinima series. Dating all the way back to the days of Halo 3, where courts were being created on an empty Foundry. Soon, communities surrounding the famed gametype would begin to form, leading to tournaments, organised Grifball Leagues with custom Team Home Courts, and Matchmaking playlists. This meant that courts could no longer be built from stacked Normal Physics Crates and 10 feet high walls*, so forgers had to come up with creative new ways to contain players within the walls of Foundry. ForgeHub builders have a long history of assisting the GrifballHUB community by helping to build courts in Halo 3, and in every game since.

    ForgeHub has teamed up with GrifballHUB to help inspire some creativity with a new contest. The goal is to build a Grifball Court. The map(s) you build should contain an aesthetic that is interesting and unique. Members of the GrifballHUB staff will work in conjunction with ForgeHub staff to judge these maps, which shall begin on January 28th. Read on to find out more specific details.


    PRIZING

    1st Place Grand Prize Total of $500

    • $900 Total prize pool
    • Top 3 Maps get $200 USD each
    • $300 bonus awarded to community’s favorite finalist ($500 total)
    • Inclusion to ForgeHub's Featured Maps library
    • Video feature on ForgeHub's YouTube channel

    Operations Board (TRELLO)

    With this contest, the ForgeHub Staff is attempting to make the judging process more transparent so people can see the entire process and comments made by the judges. On this Trello board, we will have all of the submissions, rules, and judging available for public viewing, allowing for a more transparent approach to how contests and map submissions are selected. By introducing this method, this will also give both the map creators and the community the ability to view things at face value. This way, everyone who submits a map will also be able to receive feedback on their creations, straight from the judges themselves.

    Link to the Operations Board - https://trello.com/b/8KinYwrc

    FAQ


    Q. What maps can I forge on?

    A. Your map can be forged on one of the blank canvases - Barrens, Depths, Tidal, Alpine, Glacier, Parallax, or Breakout Arena. It can also be forged on any of the Halo 5 disc maps (other than Torque), however they can ONLY be used as a blank canvas. You CANNOT use existing geometry on disc maps.


    Q. Are there age requirements?

    A. No. Anyone who submits a map will be eligible to claim a prize.


    Q. Can I co-forge with my friend(s)?

    A. Yes! We love seeing community collaboration, so co-forging is allowed. However, be aware that your map must have a primary author who will receive any contest winnings.


    Q. Is there a limit on creation date?

    A. Yes, this time around there is a limit on the creation date. Any maps submitted to ForgeHub or GrifballHUB before November 1st 2016, and courts which have been previously submitted or tested for Matchmaking consideration, will be disqualified. See the Ineligible Submission list on Trello.


    Q. How many maps may I submit?

    A. You may submit as many maps as you'd like, however you only will earn the $200 prize once.


    Q. Are remakes from (insert game here) allowed?

    A. Yes, but they will not be submitted for future Matchmaking consideration.


    Anyone found to be plagiarizing maps OR PRE-FABS from other forgers without their permission will be disqualified, and shall forever be shunned by the forge community (so don't do it).


    SUBMISSIONS

    Entries must be submitted no later than 11:59 PM PST on January 19th, 2017. All submissions should be tailored to the current single-round Grifball game variant, as well as GrifballHUB’s multi-round variant. Judging will commence immediately after the submission deadline and winners will be announced as soon as judging is completed.

    After submissions have been collected, Nokyard will be assisting contestants by checking each map for technical issues and submitting feedback on the technical side. No new submissions will be allowed during this time. The “Round One” time will last one week, until January 26th, 2017. Once this date has passed, the map is locked in and no edits are allowed. Edits made after this time will result in disqualification.

    To submit your map, simply create/login to your account at www.ForgeHub.com, visit the "Maps" page and click on the "Add Map" icon. Eligible submissions must contain at least 5 images per map. A YouTube gameplay video, or walkthroughs are not required but are highly encouraged.

    After posting your map, post a link to it in the HAMMERFALL: Grifball Forge Contest Submissions Thread, found here.


    JUDGEMENT DAY

    Eligible map submissions will be judged based on:

    Game-type Support
    • Does the map function for the game-type as necessary? Are all required objects and systems in place to successfully play a game?

    • Does the map meet current Grifball standards? (i.e. air-tight player containment, no high perches, perfectly smooth floor, etc.)
    Immersion
    • Does the map immerse the player, and make the player believe the map actually exists?
    Performance
    • Does the map suffer from any negative visual or performance issues?
    Originality / Creativity
    • Is the map interesting and unique in both design and appearance?


    JUDGE PANEL

    ForgeHub
    - Nitro
    - AlexVan123
    - WARHOLIC

    GrifballHUB
    - Rage
    - Sonic
    - Allikat

    343 Industries
    - Ske7ch


    OTHER INFORMATION

    NOKYARD, one of ForgeHub’s Grifball Masters, is available to help you with your Grifball map. He’s created a Grifball Court Template/Prefab system on all of the current canvases to help you get started. If you need assistance, feel free to ask questions in that thread. NOKYARD will not be judging this contest and has made himself available to help builders finalize their creations. He not will assist with creative choices but will help to ensure your map meets the current specification in order to prevent your entry from being rejected due to technical reasons. NOKYARD will be live streaming forge sessions with builders to maintain transparency.

    *Also, NOKYARD has a copy of Burnie Burns’ original court mentioned in the first paragraph and will share it in the video presentation of the winners.


    DISCORD SERVER

    You can join ForgeHub's Official Discord Server and chat about the contest in the #hammerfall channel. https://discord.me/forgehub
     
    #1 Nitro, Dec 6, 2016
    Last edited: Jan 2, 2017
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Comments

Discussion in 'Announcements' started by Nitro, Dec 6, 2016.

    1. NOKYARD
      NOKYARD
      Sorry no. I am recording the first technical reviews just after they are posted. Besides you need 5 pics for the entry and it closes in 7.5 hours.
    2. Gizmobb
      Gizmobb
      I have finished updating both Attainment and Legacy (both on page 3 of thread) here are the update notes for each:

      Attainment:
      - Redone map containment with invisible blockers and kill volumes outside of them, creating smooth boundary with no bumps.
      - Got rid of bumps on the ground
      - Tweaked performance
      - Corrected spawns
      - Got rid of perches

      Legacy:
      - Got rid of perches
      - Deleted map items not suitable for grifball
      - reworked spawns and added running start initial spawns
      - Defined map boundaries, adjusting some geometry to make it readable to the player
      - Tweaked performance
      - Made floor smoother
      - Deleted monitor obstruction

      I think that's all of it.
    3. NOKYARD
      NOKYARD
      Thank you. I have moved both to Round#2 which will be live streamed (hopefully) tomorrow.
    4. Agatio
      Agatio
      Royal Court (on 3rd page of the submission thread):

      - Fixed the framerate issue by redesigning the throne area. This time tested with my old xbox instead of the new S.
      - Fixed the clambering on side walls by adding colliders on the ledge like Nokyard suggested.
      - Changed side blocker walls into blocks
      - Toned down the brightness of the "sun light"
      - Changed the window colors
      - Optimized some other areas
      - Had to take new pictures as well
    5. NOKYARD
      NOKYARD
      Thank you. Moved to Round #2.
    6. ReinaStorm
      ReinaStorm
      @NOKYARD
      on The Tower Plaza, I adjusted the spawns like you stated in the review video. The invis barrier you said to adjust was also fixed.

      for my other map, Mbaraki District, have you heard any word on the scoreboard Yumdas was working on?
    7. TheLunarRaptor
      TheLunarRaptor
      There sure are a lot of wedged in maps at the end......definitely had fun building this competition though and am honestly surprised so many maps came out.
      Last edited: Jan 20, 2017
    8. Dark Souls Jef
      Dark Souls Jef
      On Monument I have adjusted the clamber ledge to remove the dead-zones and decorated the floor slightly to make it look a bit better.
    9. NOKYARD
      NOKYARD
      Got it, thanks. I will look into the score board later today.
      Got it, thanks.
    10. LargerFiend
      LargerFiend
      @NOKYARD

      Hierarchs Coliseum
      - Now Fixed
      _______________________________
      -Framerate appears to be stable on my xbox after removing ~70 pieces (mostly fx pieces and the glass walls. they were hurting performance the most)
      -Section of the floor was ungrouped and lined up properly.


      Farquaad's Castle
      - Now Fixed
      _______________________________
      -Framerate appears to be stable on my xbox after removing ~300 pieces.
      -Changed the filter to Warm.
      -Changed the Thumbnail of the File (Just the main title screen picture.
      -Added birds in the sky.
      -Fixed the spawn points clipping into the ground.
      -Removed the pirches.
    11. NOKYARD
      NOKYARD
      :yes:
    12. NOKYARD
      NOKYARD
      All 72 submitted courts have received their technical Review. Please let me know if i forgot to post your court's video.

      http://bit.ly/GrifRev

      I will be live streaming followup reviews on Youtube at random times over the next week. Follow the channel for stream notifications.

      http://bit.ly/NokTube

      If your court is in the left column of the Trello board it will be reviewed a second time ONLY if you message me to indicate that you have updated the submission based on feedback from your Technical Review.

      You may message me by quoting this post, by starting a conversation, in the ForgeHub Hammerfall Discord channel, or by XBL MSG. PLEASE indicate the name of your court in the message. Once you send the message your court will be moved to the second column and will be reviewed as soon as i can get to it.

      If you have already messaged me, or posted your updates, and your court is still in the left column please send me a reminder message.

      Any maps remaining in the first column on Jan 27, 2017 will be eliminated from the contest. Any maps remaining in the second column on Jan 27, 2017 will be assessed on a map by map basis. Some will be eliminated, some will move to the third column depending on how severe the remaining issues are.
    13. Drakua
      Drakua
      Starside Update 1/22/2017
      _____________________________________
      • Finished up the out-of-court aesthetics.
      • Redid the floor blockers to be more even.
      • Saved as new map simply titled "Starside"
      • Redid the central pit to fix framerate.
      • Re-added light beams
    14. Gizmobb
      Gizmobb
      I have updated the following on my map attainment following the 2nd review:

      - Spawns are now above invisible blockers
      - Large classic killball added to the center (in the pit) for aesthetics, tried it with a small one and it just didn't look right.

      Should be good to go now :)
    15. OCTOPUS BEAK
      OCTOPUS BEAK
      I updated AFTER SHOCK by OCTOPUS BEAK
      Floor ungrouped and 100% flat
      Beans along the ledges pushed back behind invisible blockers
      Man canons less wimpy
      NOKYARD likes this.
    16. NOKYARD
      NOKYARD
      Contest Update:

      Maps reviewed today which still need work:
      Check the time stamps in the description.
      The Rainforest
      Academy Grifball
      Legacy
      Ominous
      Gurf
      Digital
      The Observatory
      Kanaloa's Wrath
      Boss Nass' Lair
      NEATH BREACH


      Monday's review. Check the time stamps in the description.
      Trirkiis
      Escape New Alexandria
      Sanction
      Rain Forest
      The Tower Plaza
      Anubis's Tomb
      Digital
      Undercurrent
      Aqua-Cera



      Round #1 Courts which have not been updated. Please let me know in this thread as soon as they are available for review.

      Toxicity


      World Creator Factory


      Super M Grifball


      Sunken Arena
      https://youtu.be/zBDCf0JsCaM

      Enclosure - Cover/Frame Drops
      Sanghelli Colosseum - Frame Drops/Clamber Wall/Spawns
      Eldrich - Frame Drops
      Aqua-Cera - Frame Drops
      Trirkiis - Obstructions

      If your court is not listed here I am aware that you are updating and will review it soon.

      Please note, i will be checking the 'Last Updated:' date of each of the above entries before reviewing. If you have saved your map as a different file than what was submitted YOU MUST message me so i know to replace the file.
    17. Gizmobb
      Gizmobb
      Following the 2nd review, I have made the following updates to my map 'Legacy':

      - made the ledge of one side a clamber ledge
      - smoothed the corners of the map boundaries so that there are no more obstructions
      - lowered the spawns so that they are no longer hovering
      NOKYARD likes this.
    18. NOKYARD
      NOKYARD
      Maps reviewed today which still need work:
      Super M Grifball - One perch
      Candy Court - Corner hop
      The Observatory - Small tweak to clamber ledge
      Frost on Fire - One small perch
      Gruf - Center objectives/spawns within court boundaries
      Ominous - Small tweak to clamber ledge
      Digital - Frame rate

    19. NOKYARD
      NOKYARD
      I have altered the Trello Board to reflect the state of all current entries. The first two columns list maps which require repair.

      Courts in the first column will be disqualified unless repairs are completed before Midnight PST Thursday 26th, 2017.
      ArturBloodshot likes this.
    20. OCTOPUS BEAK
      OCTOPUS BEAK
      NEATH BREACH by octopus beak
      I think I fixed all the frame rate. Please advise
      NOKYARD likes this.

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