Damage Ratio?

Discussion in 'Halo and Forge Discussion' started by Robster95, Jan 18, 2017.

  1. Robster95

    Robster95 Forerunner
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    Can anyone explain exactly what damage ratio is? I thought it was the amount of damage the person that interacted with the item receives in ratio to what damage is normally received but that doesnt seem to work like that, anyone know the answer to this?
     
  2. KeeLoker

    KeeLoker Legendary
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    It might just be how much of their health is taken away on a 0-100 scale. 0 being no damage. 100 being killing them. I'm not the best with scripting but I used it on my map to have it kill all of one team by setting the damage ratio to 100.
     
  3. Toastman

    Toastman Ancient
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    Replace ratio with percentage if that helps you understand it better. Like KeeLoker said, 100 means 100 percent of an object/players health. Ratio:10 is 10 percent.
     
  4. Robster95

    Robster95 Forerunner
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    See i thought it as that but i tried it by using a grenade as a ratio to check it works, but i tried it at 100 and 0 and didnt make any difference.. am i missing anything or understanding it wrong?
     
  5. Toastman

    Toastman Ancient
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    Im not sure what you mean by using a grenade as a ratio. Here is an example: Have a boundary projecting from an object with a script. Action: On Boundary Enter player / check every 1 second - condition: damage ratio 10.

    This will cause 10% of the players health to drop every second. That is how damage ratios work.
     
  6. Robster95

    Robster95 Forerunner
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    AH right now i see.. i thought it was a percent of what damage would usually effect a player so it would be 30% of the usual damage an AR would do... etc, i was looking at it completely wrong haha! Cheers for the clarification though!
     
    Toastman likes this.

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