Alright guys, sorry for the late post but tonight is going to be an exciting night featuring Extermination map variants and gametypes! As someone who has had many opportunities to test with the creators, I fell privileged to actually run a lobby of the gametype with it's unique map variants! So without further a do, here is the list! Splintered by @Sikamikanico Watch by @Partarar Perennial by @Partarar Tritan by @cheapbox v2 Remains by @Partarar and @Duke of Mearl Gallows by @Partarar Sorcerer by @Natabase Timeframe by @Ascend Hyperion So everyone is aware, I will begin taking any and all Extermination submissions. You want them tested, send them my way. Also, @Natabase is officially hosting the 2nd round of into the forge for sunday, so be sure to give him your support! Lobby will begin at 7:30 today because I need to go shopping with the wife, Do not fret as this will be a long night and a fun one! Xdemption
Hey guys, I'll be running the Sunday night Into The Forge tonight. This is the weekend of Extermination, as you know, so I'm going to continue the theme with these maps: Face to Face by @BodeyBode Timeframe - @Ascend Hyperion Shell Shock - @CertifiedChamp Dead Set - @Partarar Harbinger - @Max Extra Ecalos - @Duke of Mearl Chapter - @Bromaniac35 Alpha Niner - @CheapBox v2 I'm planning to begin around 6:30. I love playing Extermination, so I'm excited. Hopefully I can avoid streaming problems this time, too. Natabase
@xdemption - did you stream the other night? I couldn't find it to watch on your Twitch. You not archiving videos?
Last weekend I will honestly say I flopped, my internet died on me and was down for 4 days straight because of construction going on on the rooftop of my apartment. But I am running a lobby tonight or so help me god. quoted above are the maps to be tested and hope yo see you there at 6:30 PM est.
Since you're going back to normal 4v4s next week, I'll go ahead and submit this. GT: The Grim Dealer Strongholds/Slayer on Epirus (formerly Heights/ODA-241)
GT: RobertoLangeCA Map Name: Shallow Gamemode: Slayer/Strongholds I am trying to get this map into matchmaking. I heard there's a 4v4 playlist coming up and I would really like the opportunity to be able to have it in MM. @Duke of Mearl, @CertifiedChamp and other members of ATN helped me with a lot of feedback to have the map in its current state. Your feedback will be much appreciated.
GT: Bromaniac35 Map: Contusion MM Gamemode: Slayer, Strongholds https://www.halowaypoint.com/en-us/...maniac35_b17a58c8-cac2-46f4-a7cd-e216e27beda1 I made this new version of Contusion with some aesthetics reduced for better frame rate and I switched around some of the weapons.
GT: N3gat1veZer0 Map: Sentinel Gamemode: Slayer/Stronghold I'd appreciate if you could test this again. I'm aware of some framerate issues on the map, but I think I'be got them worked done to a reasonable amount. If however it turns out to be a major problem still, I have an alternate file with no frame drops. Thanks
gonna need a few days to recover guys, for I had a recent anxiety attack that nearly got me killed.I am gonna be resting for this week and trying to get my meds in order, ill try to run some lobbies during the week but no guarantees
Map: Ajoite Players: 4v4 Game type:slayer Description: this is an asymmetrical map. the setting and theme inst chosen yet but its a fully functional block out ready for testing. im looking for feedback on layout and weapon changes. Way point link:https://www.halowaypoint.com/en-us/...Cassette_3f3aa73d-b23e-4396-b75f-c581c4f189e3
Been a while since I submitted to this lobby, hope you like it! Map: Reverie Gametype: CTF 4v4 Link: https://www.halowaypoint.com/en-us/...brbirbeI_4b122d29-6c60-4266-bf4b-cbc30f6bf8db Description: Sky ruins inspired by a picture of sky ruins. It's a mix between open world, atrium, and 3 Lane with focus on holding middle/bottom and a base. Tried desperately to nerf top mid. Feedback request: can you get up top quickly enough? Any of the areas become stagnant now that top mid is more accessible? Is middle too flat?
I've made some layout changes to sentinel, and the framerate is healthy with this most recent update. I'd appreciate any feedback relating to anything. sidenote, if you have an open spot for a map could you also throw in resolute, it's had some changes as well and I wanna see how it works out
I don't know if you're still running map tests or not, but if so, would you mind checking out the flow of my latest map if you have time? I'd also love feedback on weapon placements if you can. Thanks! Map name: Gym 117 Gamertag: CaptainDireWolf Players: 4v4 Game type: slayer or strongholds Description: This map was of course inspired by a workout gym, where I tried to incorporate adequate flow of gameplay through fun jumps and different heights to make things interesting and replayable. Link: https://www.halowaypoint.com/en-us/...DireWolf_5bc45522-3a80-42d0-8757-eca9d0ed0016
Map: Outpost Gamertag: Tempfirefox00 Gametype: 4v4 NO screenshot.... Link: https://www.halowaypoint.com/en-us/...ireFox00_97d75edf-1604-4695-bcf2-2c1f38e33781
Hoping this is still a thing? Gamertag: Knowbodhi Map: Mikasa Gametype: 2v2 Contest Slayer =================== Map: Annunaki Gametype: 4v4 Slayer/Strongholds