Psinobious submitted a new map: Sanctuary of Timmy - There is only so much ground that can be given until the defenders find their backs to a wall. Read more about this map...
Feel free to reply with reviews and criticism about how you feel about the map, and game mode. Be sure to give out details of what happened in each game and not vague statements like, "Humans are to strong", "Survivors are to weeks", "343 servers are horrible". I need to know what is wrong so I can address the problem accordingly. O and one request, if the gametype starts you out with shotguns and a assualt rifle be sure to message me, because at that point the file got corrupted. gamertag: mang0 c0mmand0
update 1.05 -After reviewing game play footage, I have decided to shift some crates and cover around in the first area to make it harder for defenders to set up shop in the by the two gates. -In the second area the zombies will now drop from the ceiling instead of coming through two holes in the wall; allowing for more immersion into the map and giving the infected more options on how to feast upon the defenders. update 1.1 -After reviewing new game play footage I have decided to open up the back area up by a little bit in the first room. Now the defenders should have an easier time trying to survive the first room and making it to the next room. -I have also added ramps the horde can use to traverse the barricades in the first room so they will not have to jump over them leaving them vulnerable in the air. -For the defenders, jump height has been reduced to 70%, while gravity was reduced to 100% rather than 110%. Clamber for the defenders was also removed. This is to keep the survivors from climbing on top of barricades and crates that would give the defenders an unfair advantage -Due to the defenders being to weak to fight after being mauled in the previous room shield recharge wait time for the humans has been reduced from 500% to 300%
I will be starting to upload gameplay footage of Sanctuary of Timmy so you can judge if this game is worth your time or not.
Psinobious updated Sanctuary of Timmy with a new update entry: Map tweaking Read the rest of this update entry...
This map was good fun and well designed. Now the layout is solid I'd consider working on the aesthetics. Possibly some sort of sanctuary with whale statues just to fit the title.
Psinobious updated Sanctuary of Timmy with a new update entry: flipping the doors Read the rest of this update entry...
Thanks for the feedback, I am considering using timmy the whale as a round end feature if FatAussie can find a way to make it work with all the glitches that are running amuck.
Psinobious updated Sanctuary of Timmy with a new update entry: Gameplay footage Read the rest of this update entry...
Psinobious updated Sanctuary of Timmy with a new update entry: adjusting spawn Read the rest of this update entry...
Ok I see, search visiblity for map was automatically turned on when I worked on it and forgot to turn it back on. Its on now so it should work
Psinobious updated Sanctuary of Timmy with a new update entry: hardened defenders Read the rest of this update entry...
Psinobious updated Sanctuary of Timmy with a new update entry: Spawn tweeking Read the rest of this update entry...