Simon Says

Discussion in 'Map Discussion' started by FatAussieFatBoy, Mar 27, 2016.

  1. FatAussieFatBoy

    FatAussieFatBoy Legendary

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    FatAussieFatBoy submitted a new map:

    Simon Says - Based on the game played at schools and homes around the world, listen to the Simon or suffer!

    Read more about this map...
     
  2. FatAussieFatBoy

    FatAussieFatBoy Legendary

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    FatAussieFatBoy updated Simon Says with a new update entry:

    Fixed Map Download

    Read the rest of this update entry...
     
  3. FatAussieFatBoy

    FatAussieFatBoy Legendary

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  4. FatAussieFatBoy

    FatAussieFatBoy Legendary

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    FatAussieFatBoy updated Simon Says with a new update entry:

    Fixed... Again!

    Read the rest of this update entry...
     
  5. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Looks like a great update!
     
    FatAussieFatBoy likes this.
  6. FatAussieFatBoy

    FatAussieFatBoy Legendary

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    FatAussieFatBoy updated Simon Says with a new update entry:

    Small Gameplay Fixes

    Read the rest of this update entry...
     
  7. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Enjoyed the update for the most part. Just a couple issues I have with it
    • I don't like the plasma nades. Too distracting. The map itself is challenging enough with the fast despawns and the black blocks.
    • Make the spectator platform cleaner. Remove the Elites and the blocks there. The Elites look tacky as hell anyway the way you used them. If you want to keep them as the "DJs" then it might be best to move them to their own separate platform. Right now, they're just in the way if people want to spectate the remaining players.
     
  8. FatAussieFatBoy

    FatAussieFatBoy Legendary

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    Zandril, first off thank you for your feedback. I enjoy reading through peoples comments on how they think the gamemode could be improved (even though there isn't many comments) and see what I can do to further this Minigame...

    So here is something quick just to let you know what is going on at the moment of my comment...

    1. The map is being re-designed. If you load the map as of now you'll start to see some of the changes already in progress.

    2. I added the Nades to keep spectators happy so they wouldn't be sitting there board waiting for the players on the platform to die and so that it would make it more interesting for the more experienced players as a lot of people have completed the map without an issue. To change this to the best of my ability I removed the Nade instant spawn and made them spawn every 5 seconds after being picked up. I understand that this doesn't really change much but I have also changed the settings on the gamemode to allow clamber to cater for the Nades.

    (I was actually thinking of making the grenades spawn after 1 minute into the round so that only pro players would be affected)

    Once again, thank you for the feedback and I hope that you will have another chance soon to test out the future update which I specified above.

    - FatAussieFatBoy
     
  9. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Try maybe longer than 5 seconds. Thing about those plasmas is that they blind the remaining players. Super annoying when a huge part of the game is watching the screen carefully.

    And I thought clamber was already enabled... I was able to do it in my game on here
     
  10. FatAussieFatBoy

    FatAussieFatBoy Legendary

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    You might of played it after I added clamber... It was enabled about 3 or so days ago.

    I'll try to find someway of making spectators busy while the game continues. Maybe a separate minigame or something like that. If I can't figure anything out I'll increase the Nade spawn time to 16 seconds so one player get 2x Nades every 2nd Screen color.

    - FatAussieFatBoy
     

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