Gamertag: Raptor086 Map Name: King's Court Gametype Requested and Player Count: 2v2 Slayer and Strongholds (or 4/5 man FFA slayer) Short description: Vertical map set in an old castle's courtyard. Features plasma caster and damage boost (considering changing to OS) All feedback is welcomed, but I'm looking for specific feedback on weapon placement, spawning, and stronghold locations. Link to Map: https://www.halowaypoint.com/en-us/...aptor086_183e8a4e-e3ff-44b7-8cd8-24551b7caf36
GT: The Grim Dealer Slayer on ODA-241 I added more respawns to comply with matchmaking requirements. I want to make sure that it didn't break the spawning.
Gamertag: Pleas Sir69 Map Name: Jump Street Gametype Requested and Player Count: [4-16 players] Short description: [Minigame] Alpha infected controls which cars to be sent out, while the survivors must dodge said cars. Link to Map: https://www.forgehub.com/maps/jump-street.4445/ [gametype and map link provided]
Gamertag: Portaleer Map Name: Nyxium Gametype Requested and Player Count: Slayer, 2v2 Short description: Doubles in the Domain Link to Map: https://www.forgehub.com/maps/nyxium.4431/ Gametype Link (If needed): Spoiler: Nyxium cover image
Gamertag: Pleas Sir69 Map Name: Escape The Coast Player Count: [12-16] Map Link: https://www.halowaypoint.com/en-us/...as Sir69_fa2f36c1-9e9a-416c-99f3-04eb38021c49 Gametype Link: https://www.halowaypoint.com/en-us/...as Sir69_6cec6e61-d637-4668-8064-bbdd009b3db9 Short description: Linear Infection.
GamerTag: Straymorais Map: Reggie and the Girls (Ghostheart) Gametype: Slayer Player Count: 4v4 Slayer Description: Dr.clawish building in cliffside, revised rooftop --- Double Post Merged, Jan 5, 2017 --- SUPER MARIO BROS RUSH by Straymorais and coforged Agent Zero85(scripting) 16 players Mode 1 : Kooplian Stronghold Attackers 5 (TEAM Mario) vs 5 GREEN (Luigi) Defenders optional-0 to 6 6-Yellow (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Defenders will protect castle while Mario and Luigi fight to obtain castle from Kooplians
I didn't have anything better to do so I got right into fixing things. GT: Nikko B201 Lijiang 4v4 Slayer The current generation of testers does not fully appreciate Lijiang EX's heritage - the reasons why it tries as hard as it can to make them hate it. They must learn. Pain is an excellent teacher. Lijiang EX 4v4 Extermination Made the Needler side completely open. Gave the speed boost side a ramp up into mid. Looking forward to people ignoring the Needler side and doing ovals in ever smaller portions of the map in a desperate attempt to claim it's still Just A Circle. What can you do. Further update: Simplified a few walls. Raised the middle of the map. Again. Removed part of the structure overhanging the Speed Boost area.
GT: Raptor086 King's Court was played last night... From watching the stream, I finally concluded that the damage boost should be replaced with an OS. Other than that, it seemed to play well in general... I am not sure whether anyone in the lobby had any feedback on the map. On the Twitch stream, Hyperion asked for feedback, but then there was just a long silence, so if anyone was speaking, they must not have selected their audio to be included in the broadcast. I would love to hear any feedback you may have... Thanks!
Map name: Venus Gamertag: GrayishPoppy210 Gamemode: btb slayer Waypoint link: https://www.halowaypoint.com/en-gb/...Poppy210_02e32520-0492-4bb8-bc59-f8452f519379 Trying out different gamemodes now. Not sure if map will work as well without strongholds to focus gameplay. Also do you like the plasma-nade turret as a power weapon or do you feel I should use something more typical like rockets or a sniper? Also I heard you missed the mantis so is that worth reinstating even though the map was shrunk down and there is less area where it'll be effective? Thanks
GT: The Grim Dealer Extermination on Poonflip's Revenge I overhauled the layout quite a bit. I wanted to make it easier for players to move through the map quickly while also adding some more verticality to the map. I also swapped the Saw with a Corpsemaker to encourage movement through the map, rather than getting the power weapon and staying in one spot with it.
GamerTag: Straymorais Map: Cypress Gametype: Slayer Player Count: 4v4 Slayer Description: Treehouse built in lagoon . WIP --- Double Post Merged, Jan 11, 2017 --- Map : SUPER MARIO RUSH Game mode: Kooplians Stronghold 5v5 players on green and red. 6 on yellow for 16 players. Start game with G, R and Y. ( Do not switch to Blue) . OR if the party is small at the time run 4v4v4 for 12. Description : Green and Red are racing to the end where the castle is located . ( Will be a struggle but with a snuggle at the end) Yellow is a neutral team that can not over take either red or greens stronghold zone. Located at the top of the castle. Again it will get wild at the end. Game starts off kinda slow. There are checkpoints along the way to the castle for Green and Red so there will be players attempting to spawn kill which should allow for the other team to push to the castle . AGAIN will be a lot of grenades and a lot of spartan bodies lost to the sea.
Gamertag: Havoc Forge Pro Map Name: Surge Gametype Requested and Player Count: Slayer 1v1 Short description: Small, close quarters map with strong verticality. Not sure if it will play well as a good arena for ffa (4 players perhaps), but should be solid for 1v1. I would like to know if you think it would play alright with 4 man ffa or even a 2v2, though I am dubious. Forgehub Link to Map
Gamertag: Ryouji Gunblade Map: Memento Mori Gametype: Big Team Slayer (BRs) Player Count: 8v8 Description: The BIG team battle map; now with spawn adjustments, new weapon/vehicle placements, and subtle visual upgrades. Edit: Nevermind; I found new framerate issues and I can't get rid of them in time.
Gamertag: Portaleer Map Name: Nyxium Gametype Requested and Player Count: Slayer, 8 Short description: "The very fabric of this place was made by the great creators eons ago. Now the Created journey the infinite abyss like blind gods." Link to Map: https://www.forgehub.com/maps/nyxium.4431/ Gametype Link (If needed): Spoiler: Nyxium Cover
Gamertag: Raptor086 Map Name: Elysium Gametype Requested and Player Count: 2v2 CTF (or slayer of course) Short description: Small, simple, symmetrical layout. Uniquely plays well for 2v2 CTF as long as the teams are even in skill level... this is a reimagining of a map from H2A that was fairly popular with the folks I used to play with at that time. Be sure to play the map titled 'Elysium' not 'Elysium (overcast)'. The latter features lighting that seeks out and strikes players Link to Map: https://www.halowaypoint.com/en-us/...aptor086_595ceea2-17cf-44ae-8adc-5b2a94de6cff
Gamertag: Mr Deliciousman Map name: blokout 3 Game type: slayer Player count: 4v4 Map description: it's a blokout Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_e993bb25-c356-4fc7-89b3-4c9adcbbf819
Lol. All that time getting strongholds to work and I'd actually asked for slayer xD. Still any testing is better than no testing and it was an easy mistake to make. If you have the time, as I don't think you did during the stream, can you answer the questions I put in the quoted submission. Thanks as always. Keep up the good work
GT: RFG Majestic Sangheili Gladiator Gamemode: Sangheili Gladiator Description: its a FFA Super Fiesta gamemode with 16 players as maximum amount. You're gonna spawn in random spawning section and random weapons. In order to win, you need to get to 50 points in only one round. Good luck and may the best Sangheili win!
Sorry for playing the wrong mode, haha that's a bit ironic. To answer your questions. I did say I missed the Mantis, but I dunno if that means put it right back in exactly. It's just slightly odd to have a BTB with no vehicles is all. A neutral Mantis might result in more play in those lower lanes or add extra power to the desert stronghold. In total though that area is getting little play since it's so open and so much lower than bridge and the interior spaces surrounding it. It would be nice to see that change.