Chill Pill 2v2 Slayer Chill Pill has been a project of mine for a long time, starting life as a map in a Halo-style game that never saw the light of day. I have never been able to translate a layout or design to Halo that I was satisfied with until now. With the recent Monitor's Bounty update, I wanted to create a map that took advantage of some of the new scripting features present in this update, along with both new weapons. Of the new scripting options, I took advantage of an Active Camo spawning on a static timer, with a marker that does not give away the user's position. I also created a shield wall that is destructible by a single shot of any weapon, much like the glass on Halo 1's Prisoner. Weapons & Powerups Grenade Launcher - 1 spare - 60s (Tier 3) Sentinel Beam - 100% - 20s (Tier 2) LightRifle - 1 spare - 20s (Tier 2) 2x Magnum - 2 spare - 20s (Tier 1) Gunfighter Magnum - 3 spare - 20s (Tier 1) 4x Frag Grenades - 30s 2x Plasma Grenades - 30s Splinter Grenade - 60s Active Camo - 120s (Static) [Download Here] More Images(slightly outdated) Spoiler