I am making a medieval-themed map, and barely halfway through the making, I reached the physics budget limit. Can anyone please explain to me what the physics budget is and how I could possibly fix it? Also, I made a castle in the backround made entirely out of sandbags and I think that's what's causing the problem but I'm not sure. please help, thanks.
The main thing that increases the physics budget is natural terrain. It's possible to break the physics budget (so that it has no limit), but I don't remember what the best method is for accomplishing that. Hopefully someone else can tell you or show you how to do it.
https://www.forgehub.com/threads/what-are-you-working-on.146187/page-303#post-1650751 Check that link ^ I also know some people have been successful using Weapon pads instead of Warthogs. Good luck. Hopefully you can get it to work.
Th Thanks for the link but it didn't work for me.. Ended up simply deleting as many rocks, trees and terrain pieces that I could to clear up some space
At ~98% physics budget spam biggest flat rock until you are not able to place any more Spam weapon pads It should stop you at some point just like what happened with the flat rocks Now spam the dublicate button on the d-pad very quickly until the FX budget meter goes up again Place many terrain pieces, so you're at least at 104% of the physics budget Delete the weapon pads and flat rocks Now you can work with more terrain, since your physics budget goes over 100% and beyond. Never get under 100%, though! You would have to break it again.