Hello! I just finished setting up an Oddball prefab for Halo 5 and thought I'd let everyone know. It's called "Oddball and Hot Potato" if you would like to grab it from my fileshare and set it up on your maps. If you just want to play currently it is only setup on "Mercy [Oddball]" as I want to make sure there are no more major bugs before setting it up on every arena map like I did with the first version since it takes so long. You can also grab several Oddball gametypes from my fileshare including -FFA/Team Oddball -FFA/Team Hot Potato -Swat Potato -FFA/Team Rocket Ball -FFA/Team Ninja Ball -FFA/Team Sword Ball -FFA/Team Rocket Potato -FFA/Team Ninja Potato -FFA/Team Sword Potato You can find my fileshare @Anonfriction on xbox. If you would like to see how the scripts are setup I've organized a doc here *EDIT* Update 1.1 -Updated scripts to allow for better Nav Point generation when players die or join in progress. -Created volume for despawning the Oddball when it falls out of a map so that players do not have to wait for the 15 second reset timer. New prefab is called "Oddball Reset" kept separate from the normal Oddball Prefab so people don't accidentally leave a volume on their maps that can despawn the oddball. Known issues -Assassinating/beating down a player as the ball carrier can trigger incorrect [vo] -Assassinating the ball carrier can trigger incorrect [vo] Feel free to post any questions/bugs here or tweet @Anonfriction
Here's a short guide for setting it up! 1. Spawn in the Oddball/Hot Potato prefab from my fileshare. 2. Ungroup the prefab 3. Set the spawn order on the white Script Brain to the number of Oddballs you will have on your map 4. Place the Oddballs where you want them on your map (be sure to increment the spawn order on each Oddball you place, start at 1 not 0)
I was gonna get to Hog Potato sometime haha but looks like you beat me, lemme know if you have any issues. Can't wait to play Hog Potato!!
Apart from the ball marker that goes crazy with multiple players inside the warthog hijacking each other when playing FFA, everything is working as intended. Every player inside the hog are getting points and the potato timer is working great. I disabled the yellow nav point script brain as a temporary fix so that the marker always stays the same on screen and doesn't disappear. I think the only problem with the marker is when players are leaving the hog by getting hijack.
Might want to change the nav point to appear on the Warthog instead of the Player, that should fix it!
That indeed fixed the hijack issue but there are still some moments where the marker disappears when it shouldn't in the case of multiple players inside the warthog. I'll work on this issue later on but thanks for the help!