What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Buddy Jumps

    Buddy Jumps Jumpmaster
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    How ****ing cool would it be to be able to change the texture of natural pieces??

    Black-Guy-Shocked-Face-Meme-10.jpg
     
  2. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

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    Changing rocks like materials?

    YES!:yes:
     
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  3. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Your Xbox would freeze from all the coolness and run Halo 5 in 16FPS
     
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  4. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    [​IMG]

    Almost done with the art. (aka 90% of the map)
     
  5. MultiLockOn

    MultiLockOn Ancient
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    I hate it and you suck
     
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  6. Randy 355

    Randy 355 Multiplayer Sustain Designer
    343 Industries Senior Member

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    I thought we all learned from Xandrith that you can't be posting porn on here.

    Though, I don't mind at all. This is amazing! Good work man.
     
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  7. Yevah

    Yevah Ancient
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    I can't tell if this is on forge or not. I mean that with the highest praise possible.
     
  8. Goat

    Goat Rock Paper Scissors Scrap
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    Too bad it's a grifball map [​IMG]
     
  9. K a n t a l o p e

    K a n t a l o p e Promethean
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    I've decided to mix Boarding Action, Avalanche, and Sword Base. I'm hoping to make the Sentinel Beam a prominent pick-up. Wish me luck!
     
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  10. Goat

    Goat Rock Paper Scissors Scrap
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    So... High Guard?
     
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  11. K a n t a l o p e

    K a n t a l o p e Promethean
    Senior Member

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    No, a btb map

    Edit: Nevermind, H5:F feels like crashing
     
    #8811 K a n t a l o p e, Dec 30, 2016
    Last edited: Dec 30, 2016
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  12. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    I had completely forgot about this map. Glad to see it coming along. And personally, I like the crisp basic CE-esque aesthetic. If Multi or any of the other nutters here hassle you to "art it up", tell 'em to go **** 'emselves. Art is for pussies. :p
     
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  13. MultiLockOn

    MultiLockOn Ancient
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    Are you stuck in 1992
     
  14. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Eh, '92 was a pretty good year for me.
     
  15. K a n t a l o p e

    K a n t a l o p e Promethean
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    Blood and Bacon is stuck in 1992, but I think that that's a jokingly bad, low polygon, and low texture quality game on purpose
     
  16. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    What do you guys prefer, maps with a raised middle and lowered edges where combat tends to flow towards the middle of the map or the reverse where the high areas of the map are around the edges and combat kind of cycles around the middle? Very basic design principles. Convex vs. concave, respectively.

    Asking because I absolutely adore the design of Aerocrest and now I'm trying to build something different and it's basically turning out the complete opposite of that design principle, and I'm not really liking it, which sucks because I quite like the atmosphere that the design is naturally giving off, but I feel like I'm going to hate how it plays.
     
  17. Sitri

    Sitri Ancient
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    '92 had a cool aesthetic.
    [​IMG]
     
  18. Goat

    Goat Rock Paper Scissors Scrap
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    Depends if you want cross-mapping and rotating lane fights or tug-of-war
     
  19. Chronmeister

    Chronmeister Blockhead
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    [​IMG]

    Agreed :devil:
     
  20. Goat

    Goat Rock Paper Scissors Scrap
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    There's nothing wrong with a simple, non-detailed look, but if a map is as complex and vertically stacked as that one, it's going to need lighting to highlight paths and sightlines. Prisoner had red, blue and white lighting on it, and all of the walls were a different color and texture from the floors.

    [​IMG]

    Ya'll trying to make "CE aesthetic" into this chic retro thing to rebel against the "art movement" but you're still doing art when you color grade and light your maps.
     

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