The Thursday Thirteen, Map Testing Lobby

Discussion in 'Halo and Forge Discussion' started by Ascend Hyperion, Aug 1, 2016.

  1. Rodrigo2905

    Rodrigo2905 Legendary

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  2. GrayishPoppy210

    GrayishPoppy210 Legendary
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  3. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    Map: Overgrowth Extermination
    GT: KeeLoker
    Gametype: Extermination (4v4)
    Description: Revamped layout of the arena map Overgrowth built for Extermination
     
    #263 KeeLoker, Dec 26, 2016
    Last edited: Dec 29, 2016
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  4. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    There is currently no direct Waypoint link for Extermination because Minigame variants (which it is) cannot be viewed on Waypoint. The gametype is only visible in-game - but I trust Ascend to get it sorted.

    Which is why I'm submitting Lijiang EX (GT: Nikko B201) for 4v4 Extermination.
     
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  5. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Extermination on Poonflip's Revenge

    The map is in the block out stage at the moment, so it'll look a bit rough. The name is a placeholder, for those of you that are curious.
     
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  6. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    Gamertag: Mythic Fritz & CaptainPunch374
    Map Name: Spearhead v1.0
    Gametype Requested and Player Count: Invasion v1.0 (6v6-8v8)
    Short description: Classic Capture, Capture, CTF Set up.


    Things will be in my bookmarks once the files are made visible Wed night.

    If you could make it so that it doesn't get played until after 6 PM CST, I would really appreciate it, so I can be in the game.
     
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  7. Morslupus

    Morslupus Ancient
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    Gamertag: Morslupus
    Map name: Incoming!!!!
    Gametype: Incoming!!!!
    Player count: 4-16
    Description: Same as always. Humans spawn in the middle, zombies use Oni scorpions to shoot the crap out of the humans. Last one standing wins. (This will probably be the last time I test this b4 I make an actual Forgehub post.

    Gametype:https://www.halowaypoint.com/en-us/...orsLupus_8fd81a85-1d7c-4b11-9026-18d8d276014d

    Map: https://www.halowaypoint.com/en-us/...orsLupus_6ea36342-b5bb-4708-a876-93a7af557966

    Map name: Canyon Pass
    Gametype: Castle Wars Adv.
    Player count: 4-16
    Description: Castle wars, with reqs, and better level design. It always bugged me why people never bothered using req weapons in Castlewars to try and make variants of Castle wars before. I mean seriously, it can change up the game ALOT when you've got people with 2x boosts, faster melee, or longer range w/ camo.

    Gametype: https://www.halowaypoint.com/en-us/...orsLupus_e0c17f6b-d76d-4d8a-8348-5e2e5bfb59ca

    Map: https://www.halowaypoint.com/en-us/...orsLupus_5cbd1485-f94d-4501-9564-6fb459418d30
     
    #267 Morslupus, Dec 29, 2016
    Last edited: Dec 29, 2016
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  8. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    A man needs a player count
     
  9. Ascend Hyperion

    Ascend Hyperion The Homeslice
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    You didnt give me a player count for any of these
     
  10. NikkoJT

    NikkoJT Legendary
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    Hey, if you are doing 8v8s this week, and if you have room to do 2 for me (like you can count this as being posted after everything else that gets submitted) I would also love a run of
    Autumn Contingency
    BTB CTF

    It was supposed to be in Max's lobby, but that got cancelled, and it was supposed to be in Stray's yesterday but they...I dunno, ran out of people or something. So I'm kinda starved for feedback I can act on, and it's making me twitchy not having anything to do :p
     
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  11. straymorais

    straymorais Legendary
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    Map: SUPER MARIO BROS RUSH
    GT: Straymorais
    16 players
    Mode: MARIO RUSH CTF ( My GAME MODE IS NOT SHOWING ON WAYPOINT)
    Attackers
    6v6 (TEAM Mario) vs G (Luigi)
    Defenders optional-0 to 6
    6-Y (Kooplians)
    Lemmy Koopa
    Iggy Koopa
    Larry Koopa
    Ludwig von Koopa
    Wendy O. Koopa
    Morton Koopa Jr.


    Description :
    Red and green rush for the flag at the castle while accessing spawn checkpoint along the way. The defenders will be trying to prevent the MARIOS AND LUIGIS to entering the castle and making to checkpoints to deliver the flag within the castle to the top of the castle. Defenders will spawn in castle walls if killed on battlefield then will be allowed to carry and protect flags.
     
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  12. The Grim Dealer

    The Grim Dealer Forerunner
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    Extermination is 4v4. I thought you knew that?
     
  13. Ascend Hyperion

    Ascend Hyperion The Homeslice
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    Haha whoops. Didnt see the gametype cause the format was different.
     
  14. Morslupus

    Morslupus Ancient
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    I got the edit up and running. Even have links. Sorry bout that. Looking at the time, Grinder won't be up so I'm taking it off the list.
     
    #274 Morslupus, Dec 29, 2016
    Last edited: Dec 29, 2016
  15. GrayishPoppy210

    GrayishPoppy210 Legendary
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    #275 GrayishPoppy210, Dec 30, 2016
    Last edited: Dec 31, 2016
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  16. NikkoJT

    NikkoJT Legendary
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    GT: Nikko B201

    Firebase Tononoka
    4v4 Strongholds
    Rework of a map you may have played with Max Extra. Makes use of Monitor's Bounty features like waypoint scripting and destructible objects.
    A utility station straddling the road out of New Mombasa served as a command post for UNSC forces in Tononoka District.

    Lijiang EX
    4v4 Extermination
    You remember this one. Improvements from last time include swapping the Needler and Sniper Rifle, and expanding one of the side pathways. The main screenshot does still show the Needler in the centre, but trust me it's switched in-game.
     
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  17. straymorais

    straymorais Legendary
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    SUPER MARIO BROS RUSH
    by Straymorais and coforged Agent Zero85(scripting)
    16 players

    Mode 1 : Kooplian Stronghold
    Attackers
    6 (TEAM Mario) vs 6 GREEN (Luigi)
    Defenders optional-0 to 6
    6-Yellow (Kooplians)
    Lemmy Koopa
    Iggy Koopa
    Larry Koopa
    Ludwig von Koopa
    Wendy O. Koopa
    Morton Koopa Jr.

    Defenders with protect castle while Mario and Luigi fight to obtain castle from Kooplians

    Mode 2 : MARIO RUSH CTF ( My GAME MODE IS NOT SHOWING ON WAYPOINT)
    Attackers
    6 (TEAM Mario) vs 6 GREEN (Luigi)
    Defenders optional-0 to 6
    6-Yellow (Kooplians)
    Lemmy Koopa
    Iggy Koopa
    Larry Koopa
    Ludwig von Koopa
    Wendy O. Koopa
    Morton Koopa Jr.


    Description :
    Red and green rush for the flag at the castle while accessing spawn checkpoint along the way. The defenders will be trying to prevent the MARIOS AND LUIGIS to entering the castle and making to checkpoints to deliver the flag within the castle to the top of the castle. Defenders will spawn in castle walls if killed on battlefield then will be allowed to carry and protect flags. JUST THINK YELLOW IS GOING TO TRY TO KEEP THE FLAGS AWAY WHILE RED AND GREEN NEED TO RETURN AND DROP OFF / RIGHT NEXT TO THE FLAG.
    FIRST MINIGAME SO IM OPEN TO SUGGESTIONS. ENJOY
     
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  18. Dunco

    Dunco Troll Whisperer
    Forge Critic

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  19. qrrby

    qrrby Waggly piece of flesh
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    #279 qrrby, Jan 3, 2017
    Last edited by a moderator: Jan 5, 2017
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  20. Vorked

    Vorked Legendary
    Senior Member

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    Gamertag: Vorked Manback
    Map Name: Refuge
    Gametype Requested and Player Count: 4v4, Slayer or any Objective.
    Short description: A Sanctuary remix for Halo 5.
    Link to Map: Link to ForgeHub Post
     
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