December 12 Gamertag: Rodrigo2905 Map Name: STADIUM: Storm Nest v2 Gametype Requested and Player Count: Sport Bomb 10 players (5v5) Short description: Remix of grftball but better. Link to Map: https://www.halowaypoint.com/es-es/...rigo2905_dfc64c6d-b5f1-4289-a955-e328eccc1313 Gametype Link (If needed): https://www.halowaypoint.com/es-es/...rigo2905_035fa44a-b37c-46ce-8bdc-0827494dcfd4 I couldnt join to the xbox club because I have somo account problems.
Map name: Venus Gamertag: GrayishPoppy210 Gamemode: btb strongholds (8v8) Description: based of Venus from destiny Map link: https://www.halowaypoint.com/en-gb/...Poppy210_750a6f57-6f4b-4c0e-b0ff-d7b4b40b2c30 Should be visible this week when searched.
Map: Overgrowth Extermination GT: KeeLoker Gametype: Extermination (4v4) Description: Revamped layout of the arena map Overgrowth built for Extermination
There is currently no direct Waypoint link for Extermination because Minigame variants (which it is) cannot be viewed on Waypoint. The gametype is only visible in-game - but I trust Ascend to get it sorted. Which is why I'm submitting Lijiang EX (GT: Nikko B201) for 4v4 Extermination.
Extermination on Poonflip's Revenge The map is in the block out stage at the moment, so it'll look a bit rough. The name is a placeholder, for those of you that are curious.
Gamertag: Mythic Fritz & CaptainPunch374 Map Name: Spearhead v1.0 Gametype Requested and Player Count: Invasion v1.0 (6v6-8v8) Short description: Classic Capture, Capture, CTF Set up. Things will be in my bookmarks once the files are made visible Wed night. If you could make it so that it doesn't get played until after 6 PM CST, I would really appreciate it, so I can be in the game.
Gamertag: Morslupus Map name: Incoming!!!! Gametype: Incoming!!!! Player count: 4-16 Description: Same as always. Humans spawn in the middle, zombies use Oni scorpions to shoot the crap out of the humans. Last one standing wins. (This will probably be the last time I test this b4 I make an actual Forgehub post. Gametype:https://www.halowaypoint.com/en-us/...orsLupus_8fd81a85-1d7c-4b11-9026-18d8d276014d Map: https://www.halowaypoint.com/en-us/...orsLupus_6ea36342-b5bb-4708-a876-93a7af557966 Map name: Canyon Pass Gametype: Castle Wars Adv. Player count: 4-16 Description: Castle wars, with reqs, and better level design. It always bugged me why people never bothered using req weapons in Castlewars to try and make variants of Castle wars before. I mean seriously, it can change up the game ALOT when you've got people with 2x boosts, faster melee, or longer range w/ camo. Gametype: https://www.halowaypoint.com/en-us/...orsLupus_e0c17f6b-d76d-4d8a-8348-5e2e5bfb59ca Map: https://www.halowaypoint.com/en-us/...orsLupus_5cbd1485-f94d-4501-9564-6fb459418d30
Hey, if you are doing 8v8s this week, and if you have room to do 2 for me (like you can count this as being posted after everything else that gets submitted) I would also love a run of Autumn Contingency BTB CTF It was supposed to be in Max's lobby, but that got cancelled, and it was supposed to be in Stray's yesterday but they...I dunno, ran out of people or something. So I'm kinda starved for feedback I can act on, and it's making me twitchy not having anything to do
Map: SUPER MARIO BROS RUSH GT: Straymorais 16 players Mode: MARIO RUSH CTF ( My GAME MODE IS NOT SHOWING ON WAYPOINT) Attackers 6v6 (TEAM Mario) vs G (Luigi) Defenders optional-0 to 6 6-Y (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Description : Red and green rush for the flag at the castle while accessing spawn checkpoint along the way. The defenders will be trying to prevent the MARIOS AND LUIGIS to entering the castle and making to checkpoints to deliver the flag within the castle to the top of the castle. Defenders will spawn in castle walls if killed on battlefield then will be allowed to carry and protect flags.
I got the edit up and running. Even have links. Sorry bout that. Looking at the time, Grinder won't be up so I'm taking it off the list.
Map name: Venus 2 (not Venus) Gamertag: GrayishPoppy210 Gamemode: btb strongholds (8v8) Description: based of Venus from destiny - I'm not changing it to Mars even if it looks a bit like it. Map link: https://www.halowaypoint.com/en-gb/...Poppy210_fb325e18-5a04-4b69-ada6-5e6e5aebca9f
GT: Nikko B201 Firebase Tononoka 4v4 Strongholds Rework of a map you may have played with Max Extra. Makes use of Monitor's Bounty features like waypoint scripting and destructible objects. A utility station straddling the road out of New Mombasa served as a command post for UNSC forces in Tononoka District. Lijiang EX 4v4 Extermination You remember this one. Improvements from last time include swapping the Needler and Sniper Rifle, and expanding one of the side pathways. The main screenshot does still show the Needler in the centre, but trust me it's switched in-game.
SUPER MARIO BROS RUSH by Straymorais and coforged Agent Zero85(scripting) 16 players Mode 1 : Kooplian Stronghold Attackers 6 (TEAM Mario) vs 6 GREEN (Luigi) Defenders optional-0 to 6 6-Yellow (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Defenders with protect castle while Mario and Luigi fight to obtain castle from Kooplians Mode 2 : MARIO RUSH CTF ( My GAME MODE IS NOT SHOWING ON WAYPOINT) Attackers 6 (TEAM Mario) vs 6 GREEN (Luigi) Defenders optional-0 to 6 6-Yellow (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Description : Red and green rush for the flag at the castle while accessing spawn checkpoint along the way. The defenders will be trying to prevent the MARIOS AND LUIGIS to entering the castle and making to checkpoints to deliver the flag within the castle to the top of the castle. Defenders will spawn in castle walls if killed on battlefield then will be allowed to carry and protect flags. JUST THINK YELLOW IS GOING TO TRY TO KEEP THE FLAGS AWAY WHILE RED AND GREEN NEED TO RETURN AND DROP OFF / RIGHT NEXT TO THE FLAG. FIRST MINIGAME SO IM OPEN TO SUGGESTIONS. ENJOY
Gamertag: el Dunco Map Name: Cesspool Gametype Requested and Player Count: CTF 4v4 Short description: Capture The Feces Link to Map: https://www.halowaypoint.com/en-us/...el Dunco_6a460a2d-efc2-4f87-a7db-e0181f73983a
GamerTag: Qrrbrbirbei Co-Forgers: Map: Reverie Gametype: Strongholds Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_4b122d29-6c60-4266-bf4b-cbc30f6bf8db GameType Link: Description: Sky ruins inspired by Sports grenade launcher to bounce through tunnels and a speed boost that makes holding top mid worth it. Camo dampens top mids strength
Gamertag: Vorked Manback Map Name: Refuge Gametype Requested and Player Count: 4v4, Slayer or any Objective. Short description: A Sanctuary remix for Halo 5. Link to Map: Link to ForgeHub Post