Ok,so ive been creating a infection map been goin well until i reach the end which is why im here cause ive looked this up everywhere i cannot seem to find an answer.So basically what im trying to do is get the infected to spawn 30 seconds after the match has to started so it gives the humans a chance to hide so ive tried scripting everything still doesnt seem to help.To sum it all up,i need help on timing the initial spawn points for the infected 30 seconds after the match or round has started if someone could help i would really appreciate it
Rather than messing with delaying spawns, it would probably be easier to just let the infected spawn, but start them in an enclosure of some kind that disappears or opens after 30 seconds.
see thats what i was thinking but i have no idea how to do that i dont really mess withh scripting , do you think you can explain to me on how to do that ?
Put your infected initial spawns in an enclosure of your choice (give them a ball to kick around or something for the 30s wait). Put a door on this enclosure. Put a script on this door that makes it despawn after 30 seconds using the Timer condition. Simples. Object: whatever you use for the door Condition: Timer (Initial 30.00, Repeat 0.00) Action: Despawn TARGET: This [add] (default)
Perfect solution Another work around would be have them all spawn in said enclosure and after 30 second have a sender node spawn with its boundry set to fill up the enclosure and then place invisible reciever nodes around the map where you want them to spawn after the 30 seconds