Hide and Seek Town

Discussion in 'Map Discussion' started by NARUT0, Dec 18, 2016.

  1. NARUT0

    NARUT0 Legendary

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    NARUT0 submitted a new map:

    Hide and Seek Town - Classic Halo 3 Ghostbusters remastered for Halo 5: Guardians.

    Read more about this map...
     
  2. Nollemaster

    Nollemaster Ancient
    Senior Member

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    This is truly incredible. This would absolutely not be the same without the Foundry aesthetic. I will definitely try this out and report back.
     
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  3. NARUT0

    NARUT0 Legendary

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    Thank you so much for checking it out, it means a whole lot to me.
     
  4. Fatal Ignus

    Fatal Ignus Legendary

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    I'll check it out with a lobby and record it. This was one of my favorite modes from Halo 3 and any Halo 3 remake fascinates me, good work!
     
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  5. NARUT0

    NARUT0 Legendary

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    Awesome, make sure to send me a link and I will put up the video ASAP.
     
  6. GoDaddy.com

    GoDaddy.com Legendary

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    This is a fantastic map! I recommend that everyone should give this a download! Well Done!
     
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  7. NARUT0

    NARUT0 Legendary

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    Thank you so much for your feedback, I just adjusted the baked lights on the map to decrease the lag by a little.
     
  8. Nollemaster

    Nollemaster Ancient
    Senior Member

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    Me and a friend managed to slip this one into an open custom game lobby with 16 people and it was a lot of fun! I have two remarks:

    • Players would get on the ridges near the ceiling of the map because there were no invisible barriers there. Is that doable for the future or are you really short on map resources? It is by no means game-breaking (because you can just easily bombard the ridges with heavy weaponry) but that was not possible in Halo 3.
    • The jump height for the non-ghosts seems to be a bit higher than it was in Halo 3 (at least that is how I recall it)

    Other than those two minor things, great work. I will write a review after I play it some more.
     
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  9. NARUT0

    NARUT0 Legendary

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    @Nollemaster I could easily patch up the ridge, but the player jump height is akin to what I was using from the Halo 3 version.
    --- Double Post Merged, Dec 18, 2016 ---
    Just patched up the ridge!
     
  10. Fatal Ignus

    Fatal Ignus Legendary

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    We also had a lobby of about 12 people, lot of fun, will get you the link to the vid soon, but we noticed that you can break out of the map, as a friend usually looks everywhere for a way to break out, (he was apart of a hiding tactics channel back in H2 with 14k subs XD) the spot is behind chroma screens above two of the cranes near the halls, is this intentional? if not you need to fix.


    VIDEO
     
    #10 Fatal Ignus, Dec 19, 2016
    Last edited: Dec 19, 2016
    NARUT0 likes this.
  11. NARUT0

    NARUT0 Legendary

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    @Fatal Ignus I just patched up the chroma spot, thanks for pointing it out. If you notice any other problems message me when you can.
     
  12. Fatal Ignus

    Fatal Ignus Legendary

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    No problem, the map was fun, but hard after being used to H5 settings :)
     
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  13. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    I didn't know Naruto forged. The future-past gets stronger.
     
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  14. NARUT0

    NARUT0 Legendary

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    @Ascend Hyperion I honestly forget I have the gamertag NARUT0 sometimes, just feels normal I guess.
     
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  15. Faulk Smash

    Faulk Smash Ancient
    Senior Member

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    This is mind blowing. That truck aesthetic is insane lol
     
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  16. NARUT0

    NARUT0 Legendary

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    @Faulkner18 I just wanted to keep the map as faithful as possible :)
     
  17. NARUT0

    NARUT0 Legendary

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    Update Status
     
    #17 NARUT0, Dec 20, 2016
    Last edited: Feb 20, 2017
  18. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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  19. NARUT0

    NARUT0 Legendary

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    PharmaGangsta1 likes this.
  20. NARUT0

    NARUT0 Legendary

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    Update Status
     
    #20 NARUT0, Dec 22, 2016
    Last edited: Feb 20, 2017

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