Scripting: Multiple Round Round-Based Timers

Discussion in 'Halo and Forge Discussion' started by Tolerate3, Dec 16, 2016.

  1. Tolerate3

    Tolerate3 Legendary

    Messages:
    7
    Likes Received:
    2
    I have this infection map where certain objects are required move/spawn at specific intervals of time during a round for every round. In early Halos, this action was easily achieved. ForgeHub released a scripting tutorial earlier this year, solving my issue. Since the Monitor Bounty update however, their method no longer functions properly.

    Is there any other methods for scripting multiple round round-based timers?
     
  2. NILLOC916

    NILLOC916 Mythic

    Messages:
    127
    Likes Received:
    71
    I'm just spitballing an example, but it should work.

    Script 1
    Condition: Match Start
    Action 1: Despawn
    Action 2: Wait _____*
    Action 3: Spawn

    Script 2
    Condition: Round Start
    Action 1: Despawn
    Action 2: Wait _____*
    Action 3: Spawn



    *The spaces are whatever time you want. This scripting allows up to 720 seconds which is 12 minutes.
     
    Tolerate3 likes this.
  3. Tolerate3

    Tolerate3 Legendary

    Messages:
    7
    Likes Received:
    2
    Thanks for the input.
    It pushed in the right direction.
    My map is now almost complete!
     
  4. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

    Messages:
    1,183
    Likes Received:
    518
    Tolerate3 likes this.

Share This Page