Extraction gametype in H5

Discussion in 'Halo and Forge Discussion' started by Deevius Bone, Dec 16, 2016.

  1. Deevius Bone

    Deevius Bone Legendary

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    WIth the new update to Forge, some friends and I were wondering... is the Extraction gametype from H4 possible now?? This is something we've been wanting to test out for a while, since it was the only gametype even close to being competitive back in H4, except none of us have any skills in Forge. Like, none at all - I'm new on Forgehub and have been loving downloading and trying all of your awesome creations. I'm making this post as a help / request post. I can be available for testing for sure, though I think my lack of Forge knowledge would not be helpful in creating it haha... any help or info would be much appreciated! Thanks everyone :)
     
  2. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    I forget how that went. Can you explain the mechanics in detail so that I can see if it mirrors something I've already made for a project I'm working on? If it's close, I can package it as an aside and you can use it for that.
     
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  3. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    Totally possible I'm sure. A recap of exact mechanics and video reference links would be helpful. I'll be working with Captain and the rest of the Scripter's guild and extraction is on the list of gametypes we want to bring back.
     
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  4. Deevius Bone

    Deevius Bone Legendary

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    I'll post some links too, I'll do my best - like I said, I'm not too sure about the background mechanics but I can explain how it was in game...

    It similar to Rush from Battlefield - basically there is an objective that had to be armed by holding down a button for a short time (3-7 seconds? can't remember). After the objective is armed, the team has to defend it for another period of time (30 seconds ish), or else the enemy team can disarm that objective. Once the objective is armed and captured, the capturing team is awarded and the point moves to another location. Not sure if the move in locations was random or not, but it would usually show up on HUD as "Objective A, Objective B" etc. I believe it was 5 total points [captures] to win. I can't remember if the points were neutral, or if it was asymmetrical and one tema is on offense and/or defense... I believe it was asymmetrical but I could be wrong.

    Here's some links that might have more info, it's just general stuff searching "Extraction gametye Halo"


    http://halo.wikia.com/wiki/Extraction

    http://www.ign.com/wikis/halo-4/Extraction

    http://www.343industries.org/forum/topic/20921-halo-4-new-extraction-gametype/
    --- Double Post Merged, Dec 16, 2016 ---
    I just worte out what I could remember above, I apologize for my lack of intimate mechanics-knowledge. I'm currently at work and youtube is blocked, but I'll see if i can't find some extraction videos and post them here as well. Really appreciate the response, I can't wait to see! We were thinking about it cuz it was one thing we all enjoyed and were bummed that didn't make it into H5, since it was a 343i original... and the competitive guys need a few more gametypes to keep things fresh IMHO. I'd love to help where / when i can :)
     
  5. Sitri

    Sitri Ancient
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    1, 2, or 3 hills(defined by gametype settings) would be on the map at any given times. Players would need to enter the hills and place a beacon by holding down a button. After a short arm period, a timer would start counting down and the enemy would have to try and take the beacon for their own team in the same way. If one team can manage to keep the enemy away from the beacon for enough time, they get a point and the hill moves.

    Simply put, it's like Strongholds where the hills move after a certain amount of time being captured by one team.
     
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  6. Deevius Bone

    Deevius Bone Legendary

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    Nailed it, thank you sir, I think between my description and yours its pretty much all there, I'm still trying to find other info
     
  7. TAxxOUTBR3AKxx

    TAxxOUTBR3AKxx Ancient
    Senior Member

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    Extraction was essentially Neutral Assault but for neutral hills really....In the gametype data theres actually an object for the Extractor and an option for it to spawn on the map so 343 was going to have Assault in H4 but never finished the options for that in Extraction,

    Everyone else hit the nail on the head. It's literally the child of Neutral Assault and King of the Hill mashed together. Arming, Disarming was actually "Conversions" to another team that successfully converted the Beacon, then a timer counting down until Extractions occurred and a team got a point. Multiple points would be on the map at once, usually only 2 but options for 1-5 were supported.
     
  8. Deevius Bone

    Deevius Bone Legendary

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    Here's some videos I just found, documenting the old h4 version









    The last couple are pro team scrimmages from back in the day, to try and show how it can be played on a high level (of course, let's not look at the infinity kill streak perks and the flinch scope - yuck! Haha)

    Thanks for all your input, I'm so looking forward to playing this game type again seriously I think it has potential to be fun and competitive as hell :)
     
    #8 Deevius Bone, Dec 16, 2016
    Last edited: Dec 16, 2016
  9. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    Oh yeah. This would basically be a modification of what Max Extra is doing for Stockpile. I can add it to the queue of things I'm working through with the Scripter's Guild.
     
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  10. Deevius Bone

    Deevius Bone Legendary

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    Yes Please! That's awesome, I liked Stockpile as well that was some good clean social fun. Hopefully those videos help, there's more than one forge tutorial on it but that one seemed like the best
     
  11. Deevius Bone

    Deevius Bone Legendary

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    Hey just curious, are there any prototypes for extraction yet? Some friends and I were trying some things on our own and didn't get anywhere, and in the mean time have been testing out core maps tagged as competitive... just curious, if there's anything I can do to help out testing or something :) Still new here but I've been bookmarking maps as fast as I can haha
     
  12. Captain Punch

    Captain Punch Content Contributor
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    Since I'm not getting anywhere with Slayer or Payload mechanics, I could probably tackle this soon. Once I have classic Assault done, it wouldn't be much to change it.
     
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  13. Deevius Bone

    Deevius Bone Legendary

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    Thats awesome, Classic Assault was one of my favorites as well - can I ask what modifications you have in mind?? bringing some classic gametypes back I think will make H5 damn near what I hoped it would be
     
  14. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    It's mainly about the plant, fuse, and defuse timers.
    I built classic 1 flag and attached a bunch of other things to it for Nokyard. The basic logic from that is also what I'm using to build Assault into what would be a package deal for both. I stopped just short of implementing those timers.
    I was working on it last night, but I fell asleep while working.

    If you can get a level ready to have the objectives placed on it, I'll get you a prefab. Find me on the FH discord and PM me.

    https://discord.me/forgehub
     
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  15. HeX Reapers

    HeX Reapers Legendary
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    One of the only 343 gamemodes I respect.
     
  16. Deevius Bone

    Deevius Bone Legendary

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    Big part of why I made this post... if you watch that last video I posted of Ninja's commentary, brings to mind that was competitive even back then AND an original gametype... good times!
    --- Double Post Merged, Jan 3, 2017 ---
    Hey captain sorry I've been busy - don't have a discord account yet but I'll message you. .. would something simple like a sanctuary remake work? Since that was a classic assault map anyway lol, just for testing purposes
     
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  17. Deevius Bone

    Deevius Bone Legendary

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    Oh and that video has hi describing the competitive settings in the first 5 minutes or so, might be slightly different than the base game mode but interesting anyway
     
  18. Deevius Bone

    Deevius Bone Legendary

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    Hello all... does anyone know if there has been any progress on this gametype?
     

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