Big Team CTF on Dissolution. I went through all the feedback I received from last week, and I'm confident that I fixed the spawn problems everyone had. I also added a few hills here and there to make it less flat and add a bit more cover for players pushing to the center of the map. Map link
Would love to submit for this week if not too late. GamerTag: L1MN0DR0MUS Map: Devout Gametype: BTB CTF, BTB Slayer, BTB Strongholds Player Count: 16 Map Link*: Devout Description: This ancient Sangheili temple was built to worship the Forerunner relic it houses, but is now used by the Swords for combat training. Additional notes: Have never played with more than 2v2 so not sure how it will hold up against full squads. Frame rate drops around the bases and looking for advice to remedy.
Big Team Stockpile on Echoes. I'm trying an experiment, don't hate me if it sucks. Edit: It seems the Mini-Game variant doesn't show up on Waypoint, so you'll have to grab the gametype from my files.
One more submission. This is the last one, I promise. Scavenge on Empire (Scavenge) This is a 4v4 mini-game that I just started playing around with. It's based on the recently released Snowball Offensive game mode from Overwatch.
Okay, you won: I reduced the fog a little: Map: Swamp Thing GT: HerrMittmann Mode: BT CTF https://www.halowaypoint.com/de-de/...Mittmann_a6efa3db-c753-4f8e-b7e3-5a7b9dec9164
GamerTag: el Dunco Map: Cesspool Gametype: Infection Player Count: 12 Map Link: https://www.halowaypoint.com/en-us/...el Dunco_6a460a2d-efc2-4f87-a7db-e0181f73983a Added some stuff and some things. Let me know how the sightlines, cover, and campy spots work out
hi ho GT: Nikko B201 It's been handin week at uni and I'm travelling home for Christmas on Friday so I haven't been able to make any changes to last week's maps (aside from not being sure what to do to some of them). However, just so I have something to watch when I get home tomorrow, I'd like to put in Autumn Contingency (BTB CTF). This is a larger, open-plan map set around a starship wreck. It hasn't received a huge amount of refinement as yet, but it is a more recent build and incorporates some lessons learned from testing other maps. I'm not expecting too much in terms of praise and I would not be surprised to find a few obvious-to-you flaws, but it'll be good to have some feedback to go on. Plus I told Ascend I'd have a finished product for this concept at some point. You can expect the usual maps to return probably over Christmas, as I'll have more time and hopefully more inspiration to improve them.
ATN Submission GamerTag: Unfound Co-Forgers?: Exi Map: Thelios Map Link*: Link Game type 1: Slayer Game type 2: Strongholds Game type 3: FFA (Multiteam?) Description: 4v4 map based inspired by Santorini.
Map: Taka, H (BETA) Gametype: slayer Players: 14-16 GT: TheLast Ravager Note; map is currently in a rough build state and is in no way finished, but it is currently playable.
@a Chunk and me would like to resubmit "Genesis 2" for 2v2s, Slayer. It's in my files, visible to everyone.
GamerTag: Buddy Jumps Co-Forgers: a Chunk Map: Genesis 2 (Thread Link) Gametype: Slayer Player Count: 4 (2v2) Map Thread: Map Link: https://www.halowaypoint.com/de-de/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Buddy Jumps#ugc_halo-5-guardians_xbox-one_mapvariant_Buddy Jumps_7e393681-294a-4647-b505-08520484887a
For Friday 12/23 GT: Seems Dangerous Map: New Wave Type: Asym, core Count: 4v4 max Game Type: Strongholds Notes: Map is in blockout stage. Aesthetic is yet to be determined so please try and encourage gameplay commentary only.
1. Map: Reggie and the Girls ( name is WIP lol ) Gametype: 4v4 Stronghold Description : Dr.Clawish(villan from inspector gadget) supervillan base . Modern building built between cliff top of mountside. Vertical 3 floors. WIP on top level ... looking to add a vent or two to access third floor. WIP on lightening and styling 2.Map: CYBERMAGLEV Gametype: 4v4 SLAYER Description : TRAIN STATION . REVISED BACKEND OF RED BASE. 3.Map: CYPRESS Gametype: 4v4 SLAYER Description : BASE BUILT IN BAYOU
GamerTag: Certified champ Map: Riptide Gametype: Extermination Player Count: 8 Map Link: https://www.halowaypoint.com/en-us/...of Mearl_aec9a5a4-bbe1-45fd-b8f3-7d76fef16724 GamerTag: Duke of Mearl Map: Pegasus Gametype: Extermination Player Count: 8 Map Link: https://www.halowaypoint.com/en-us/...of Mearl_ba640932-955f-4a15-9490-9521996ac516
GamerTag: Agent Zero85 Map: Horizon Gametype: Invasion (Classic) Player Count: 16 Map Link: Classified (will pm if waypoint works)
GamerTag: Havoc Forge Pro Map: Nephilim v1.7.1 Map Link: FILE IS BUGGED and does not appear on Waypoint, please search my files or bookmarks for the map. Game type requested: Slayer (4v4) Description: Covenant/Forerunner themed competitive core map. Map: Zephyria v0.1.3 Map Link Game type requested: Slayer (6v6) Description: Forerunner themed competitive core map.
Just keep in mind if there Is no link it wont get played... Tonights Out look: Total Maps 26 8v8: 10 38% Infection: 4 15% 4v4: 10 38% 6: 0 0% 2v2: 1 4% 1v1: 0 0%
GT: Taitou1 Map: Weekend Getaway Map Link: This blue text right here Gametype: Infection Player count: 12 Description: A secluded farmhouse in the middle of a box canyon. The question is, what happened to the owners? I've fixed the script brains, so their boundaries no longer show AND their effect application works properly. I've also added some visual effects at the doorways to improve immersion.