I wish I could work that fast. I'd be done with Zelda in time for Christmas. The pool in the center is my favorite part. And as usual, you've nailed the natural.
I just got done with a few games here. Absolutely beautiful map! My only gripe is that the map is too small for 4v4's. Even with Doubles, your spawns were predictable. I managed to spawn kill someone and have the same done to me, in our first play-though.
Duly noted - will see plenty of tweaking and updating as I continue to refine. Thanks for the feedback.
Sikamikanico updated Elixir with a new update entry: Spawns/New areas and tweaks. Read the rest of this update entry...
One little problem I experienced in my games was the lack of ammo in the plasma caster. A single clip doesn't make the weapon as valuable as 2 clips would. The beam rifle on the other hand was picked up immediately when it respawned.
Very impressive for a 12 hour grind! I especialy like how you built around the water effects, utilizing tidals water. The jump through the waterfall over a death pit is glorious as always. I thought you would try a more creative combonation with the power weapons though, seeing how we got all the req's now... I'm keeping a close eye on the competition. Everyone is revealing there Sangheli maps one at a time, while i'm looking to push mine out here pretty soon...
Sikamikanico updated Elixir with a new update entry: Spit and Polish! Read the rest of this update entry...
This has now been increased. Also LOL @Max Extra - https://clips.twitch.tv/max_extra/BusyGoatSmoocherZ
Sikamikanico updated Elixir with a new update entry: Adjustments galore. Read the rest of this update entry...
Well now that I see this, I suddenly feel less creative about my Extermination entry. XD But it still looks super dope dude.
If you could put this together in 12 hours then 343 should hire you. It has so many elements that shout professional quality and it looks like a halo map in so many ways. Amazing. The pool at the bottom of the water fall is one of those touches that most people never think about. The vegetation, the dead branches, ... extremely immersing into the "where".