Contusion

Discussion in 'Map Discussion' started by Bromaniac35, Dec 14, 2016.

  1. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

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    Bromaniac35 submitted a new map:

    Contusion - A competitive UNSC themed map good for Strongholds and Slayer.

    Read more about this map...
     
  2. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Palm trees in the winter? Interesting.
     
    Bromaniac35 likes this.
  3. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

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    It's indoors!! Lol
     
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  4. Squally DaBeanz

    343 Industries Forge Critic

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    I was looking forward to playing this map, as I had only watched others play on it up until now. While the map is a solid design overall, I feel additional work needs to be done to the layout. As many people pointed out, the lower levels of the map currently feel useless. I believe this is due to the bottom being relatively flat and open, with no direct connections to upper areas or other structures. This is particularly problematic on the side opposite the tower, where there is a long elevated portion of floor that has jump ups on aither side leading up to their respective buildings. This over-abundance of jump-ups acting as the primary source of vertical movement can be seen throughout the map. Many areas on the bottom levels and around the tower rely too much on jumps, making players who are already at a height disadvantage have to take a strategically less viable route up to attack enemy players above them. This is particularly bad around the tower where sand bags, crates, and vents could easily be replaced with ramps and hallways.

    As for the tower itself, it feels as if there is an excessive amount of ledges in and around that area, making player movement and positioning difficult to predict and encouraging a campy playstyle. The stronghold placement could also use some changing as well. As it stands, one team has quick access to two of the strongholds off of spawn, and those two are arguably the ideal hold for the map. The strongholds need to be more evenly spread around the map, allowing either team to capture two in a similar amount of time.
     

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