You'll absolutely feel pretty quickly how the environment plays into the gameplay flow of the map. Plenty to run through, climb on, and slam down from. Please be sure to give Cryonic a review once you play on it! Thanks!
Portaleer updated Cryonic with a new update entry: Outro cinematic and other FX Read the rest of this update entry...
Played this in the last HaloCustoms testing lobby and I have some issues with the map. - I don't like the blue glow around the entire map. During my game, it made fighting blue team annoying. And honestly, I think it looks pretty bad. I get that you're going for a Forerunner theme but I think the map's silver color scheme and architecture is enough to sell that theme. You don't need a gross blue glow over everything. - Not sure how the hardlight bridges are now. We did find them weird looking and hard to see but your latest update says you changed that. Haven't checked since. - The bottom floor of the map is mostly flat. This leads to stale, uninteresting encounters. - Too much clutter at the bottom. Your cover should be structural. - The entire back area of the map went largely unused. Basically, the circular path with the light bridges and the general areas near them were rather pointless. People just go straight for the big room with the Incineration Cannon spawn. This may be due to the lack of good positions in the back areas.
I'm not sure how many playtests you have had on the map, but it would seem you haven't played it recently. I also have pictures of the bridges at the top of the screen here. When setting the lighting tone for Cryonic, my initial concern was, "Does this give Blue Team a distinct advantage?". To my pleasant surprise, it doesn't actually. "Can people distinguish between Red side and Blue side?". Yep! Blue side has a richer blue coloring that stands out against the neutral blue tone. The idea behind the general coloring was inspired by the Forerunner Domain, and not only that, but the interior was originally too dark to play on without any lighting, so taking advantage of it and capturing the spirit of the place helped tremendously. Over multiple playtests and games, the map has proven to provide different experiences. Player count is very important as well. Not everyone will always dominate the cannon balcony. Last night, I played a 4v4 with some buddies. They were controlling the Binary area as well as both bridges leading to it and the back, near Scattershot. The Incineration cannon balcony was mostly vacant! As a side note, Incineration cannon can clean out campers across the way on Binary portal with a well placed shot, as well as Binary Rifle being able to counter the cannon from outside. People can and do play outside of the middle area. Did you play with the mode, Cryonic, that goes with the map as well? It gives you Suppressor and Boltshot starts. Is there anything I could do that would incentivize people to take the outer side hardlight bridges? Try using the portals more. They're fun!
to Incentivize the outer sides near LIFT AND LR add cover that looks towards the Binary Bridges. that would create a better dancefloor
Portaleer updated Cryonic with a new update entry: Callouts and Enhanced Lighting Effects Read the rest of this update entry...
Portaleer updated Cryonic with a new update entry: Scattershot slightly relocated and improved atmosphere in Basement. Read the rest of this update entry...
Portaleer updated Cryonic with a new update entry: Improved aesthetics, and brighter lighting in Underpass Video now available! Read the rest of this update entry...
Portaleer updated Cryonic with a new update entry: Cryonic- Redefined for competitive play Read the rest of this update entry...
I had a lot of fun on this map. The map definitely allows for sweaty play and the highly detailed forerunner architecture is amazing. I think I'll hold off on a review until I have played more 4v4 on it.
Portaleer updated Cryonic with a new update entry: Playspace update and Gametypes Read the rest of this update entry...
You should be more specific about the changes you did to the map. Maybe even include pictures of what changed. That way, it doesn't look like you're posting an update just to get the map to the front page.
Portaleer updated Cryonic with a new update entry: Aesthetic and minor gameplay enhancements Read the rest of this update entry...
Yeah I've got to get a new one together. I've been so busy with work but you will like the current map more than this video!