Ascend Hyperion Map: The Glow Gametype: BTB Slayer Link Description: Inspired by the Glowing Sea from Fallout 4. Players will duke it out in the desolate wastes near the ground zero of the initial nuclear attacks. Navigate the tattered remains of a time long past in one of the most dangerous places on the planet.
I know you didn't get round to testing my map Clockwork by GrayishPoppy210 this week but don't bother next week. thanks anyway
My internet provider cut out on friday but I started an impromptu lobby on saturday and covered the remaining maps. You should be able to find feedback for clockwork if you view the spreadsheet or watch the past broadcast from saturday on my twitch channel.
Hey Max, thanks a ton for squeezing Junglerock in despite ISP problems. The feedback around the projectile blockers on the stairs was super helpful, as was listening to you guys describe gameplay. It didn't seem like the stream felt like they have specific feedback, but hearing them list out my design choices without prompting from me was great validation ^_^ I'd like to put up Avenue for next week, if there's space - link is in my previous post on P.50 - I'm going to be updating the map with the grenade launcher if the update drops, so please use a bookmarked copy to ensure you get the sandbox update. Thanks!
Heyy oh. GT: Nikko B201 Fang's Legacy (6v6 CTF) returneth, with a completely new central area, and SAWs instead of snipers. It was surprisingly easy to directly address the issues on this one, so I'm hopeful. Firebase Tononoka will not be returning until after the update - I feel it needs a complete rebuild to really click, much like Lijiang did, and I'm waiting on the new Forge pieces to go for it. War Dance is also out for the moment, as I'm stuck for ideas on how to address the feedback to a degree I'm happy with. Instead, my second pick for this week is the other map Ascend's been testing - Kite's Nest (3v3 Slayer). Ascend's been running CTF on it for a couple of weeks and I'm very happy with how it's going, but I'd like to get some Slayer feedback in as well since it should affect how the map plays fairly significantly. Interested particularly in playercount feedback - 3v3 has worked out ok for CTF but with the play differences in Slayer it's open to discussion.
Gamertag: JoeAct20 Coforgers?: n/a Joining: I would like too, but am on at later hours around 6:00 AKST Map: MLB Basketball Gametype: B-Ball Player count: 5v5 Description: Skilled based basket ball game. Ive been doing a lot of testing to make sure the hoop is challenging to score on but not impossible. People will probably start to make more goals towards the end of the game due to the skill curve. STRATEGIES: Pass with your teammates, communicate, and the grifball reticle is wrong so let players know they need to aim at the left the goal. (The grifball throws to the left of the reticle).
You are probably going to hate me for this map, but I just need to see how it works out Map: Swamp Thing GT: HerrMittmann Mode: BT Strongholds AR + Mag https://www.halowaypoint.com/de-de/...Mittmann_a6efa3db-c753-4f8e-b7e3-5a7b9dec9164
GT: Spranklz Map: Junk Rat Gametype: Big Team Slayer Player Count: 8v8 Link: https://www.halowaypoint.com/en-us/...g&sortOrder=Modified&page=1&gamertag=Spranklz Map: Boneyard Gametype: Big Team Slayer Player Count: 8v8 Link: https://www.halowaypoint.com/en-us/...g&sortOrder=Modified&page=1&gamertag=Spranklz
GT: unfound Map: thelios Gametype: Strongholds Player Count: 4v4 Link: here Mainly testing the grenade launcher
Map: Jump (Waypoint is giving me errors currently, but I'll try later.) Gametype: Jump1 Player Count: 16 EPILEPSY WARNING!
Standard Submission Form GamerTag: Qrrbrbirbei Co-Forgers?: Erbody Map: Reconciled v4 Gametype: CTF Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_8fc66c53-f31c-4de0-b4b1-f37171bd755a Description: Reconciled with a larger slice of space. Snipe towers have been expanded as 3-level lifts to add more routes for less campiness. Bases sport a more enclosed "base" feel while still holding the base2base sight line I like. Basement overhauled for wider play space, with grav volumes now underneath the drop holes on the level above. Time ran out on adding the open phantom (satellite Internet suuuuuuucks) but use your imagination lol. I also apologize for any changes due to the update, it's not even finished downloading yet
GT: Sn1p3r C Co-Forgers: Creative Force (per usual Map: Avenue Gametype: Breakout Arena Player Count: 4v4 Waypoint Link Description: Updates for Breakout 2.0, including a grenade launcher. Looking for minor bugs, spawn platform weirdness, and if the grenade launcher needs less ammo.
GT: Morslupus Map: Fly Swatters Gametype: Swat-a-Fly v1.5 Player Count: 4-16 Players Map link: https://www.halowaypoint.com/en-us/...Order=BookmarkCount&page=1&gamertag=MorsLupus Gametype: https://www.halowaypoint.com/en-us/...Order=BookmarkCount&page=1&gamertag=MorsLupus Description: A mini game recreated from Halo Reach. Humans spawn in 1 of 2 vehicle bays, loaded with Sword Banshees, Oni Wasps, and Hannibal Wasps. Zombies spawn in safety zones where vehicles cannot enter, and projectiles cannot be fired into. Basic objective? Try to kill the zombies (They're tough as heck) while trying not to die. Still has some balancing issues, but it's good to go. Note: I took out the timed weapon unlocking mechanism cause I wanted to make sure the actual gametype works well FIRST. I can always load them back in later.
GT: Morslupus Map: INCOMING!!! Gametype: INCOMING v1.2 Player Count: 4-16 Map Link: https://www.halowaypoint.com/en-us/...orsLupus_6ea36342-b5bb-4708-a876-93a7af557966 Gametype: https://www.halowaypoint.com/en-us/...orsLupus_8fd81a85-1d7c-4b11-9026-18d8d276014d Description: Fish in a barrel style gameplay. Still being balanced. Humans dodge, Zombies have vehicles to shoot humans, as well as weapons.
GamerTag: Havoc Forge Pro Map: Apex Map Link: https://www.halowaypoint.com/en-us/...orge Pro_9a34e17a-e004-448d-b209-bd52443156ad Game type requested: BTB Slayer (8v8) Description: Forerunner themed competitive core map. Map: Hex Map Link: https://www.halowaypoint.com/en-us/...orge Pro_5c7fc755-27a1-42f7-b93e-deb14f323570 Game type requested: BTB Slayer (8v8) Description: Big team battle competitive core map. Map: Surgefang Map Link: https://www.halowaypoint.com/en-us/...orge Pro_8dec67b6-5c79-4791-8ac1-73c69f3b5c6f Game type requested: Slayer (4v4) Description: Covenant themed competitive core map.