Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Maps are in:
    Maps Remaining: 27
    8v8: 10 37%
    Infection: 4 15%
    4v4: 12 44%
    6: 0 0%
    2v2: 1 4%
    1v1: 0 0%
     
  2. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Ascend Hyperion
    Map: The Glow
    Gametype: BTB Slayer
    Link
    Description: Inspired by the Glowing Sea from Fallout 4. Players will duke it out in the desolate wastes near the ground zero of the initial nuclear attacks. Navigate the tattered remains of a time long past in one of the most dangerous places on the planet.
     
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  3. GrayishPoppy210

    GrayishPoppy210 Legendary
    Senior Member

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    I know you didn't get round to testing my map Clockwork by GrayishPoppy210 this week but don't bother next week. thanks anyway
     
  4. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    Zero may have a map. lol.
     
  5. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    My internet provider cut out on friday but I started an impromptu lobby on saturday and covered the remaining maps. You should be able to find feedback for clockwork if you view the spreadsheet or watch the past broadcast from saturday on my twitch channel.
     
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  6. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    Hey Max, thanks a ton for squeezing Junglerock in despite ISP problems. The feedback around the projectile blockers on the stairs was super helpful, as was listening to you guys describe gameplay. It didn't seem like the stream felt like they have specific feedback, but hearing them list out my design choices without prompting from me was great validation ^_^

    I'd like to put up Avenue for next week, if there's space - link is in my previous post on P.50 - I'm going to be updating the map with the grenade launcher if the update drops, so please use a bookmarked copy to ensure you get the sandbox update.

    Thanks!
     
    Yumudas Beegbut likes this.
  7. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    Heyy oh.

    GT: Nikko B201

    Fang's Legacy (6v6 CTF) returneth, with a completely new central area, and SAWs instead of snipers. It was surprisingly easy to directly address the issues on this one, so I'm hopeful.

    Firebase Tononoka will not be returning until after the update - I feel it needs a complete rebuild to really click, much like Lijiang did, and I'm waiting on the new Forge pieces to go for it. War Dance is also out for the moment, as I'm stuck for ideas on how to address the feedback to a degree I'm happy with.

    Instead, my second pick for this week is the other map Ascend's been testing - Kite's Nest (3v3 Slayer). Ascend's been running CTF on it for a couple of weeks and I'm very happy with how it's going, but I'd like to get some Slayer feedback in as well since it should affect how the map plays fairly significantly. Interested particularly in playercount feedback - 3v3 has worked out ok for CTF but with the play differences in Slayer it's open to discussion.
     
    Max Extra likes this.
  8. JoeAct20

    JoeAct20 Legendary

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    Gamertag: JoeAct20
    Coforgers?: n/a
    Joining: I would like too, but am on at later hours around 6:00 AKST
    Map: MLB Basketball
    Gametype: B-Ball
    Player count: 5v5

    Description: Skilled based basket ball game. Ive been doing a lot of testing to make sure the hoop is challenging to score on but not impossible. People will probably start to make more goals towards the end of the game due to the skill curve. STRATEGIES: Pass with your teammates, communicate, and the grifball reticle is wrong so let players know they need to aim at the left the goal. (The grifball throws to the left of the reticle).
     
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  9. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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    Max Extra likes this.
  10. Spranklz

    Spranklz Ancient
    Senior Member

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    #1010 Spranklz, Dec 8, 2016
    Last edited: Dec 9, 2016
    Max Extra likes this.
  11. Unfound

    Unfound Art Team
    Forge Critic

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    GT: unfound
    Map: thelios
    Gametype: Strongholds
    Player Count: 4v4

    Link: here

    Mainly testing the grenade launcher
     
    Max Extra likes this.
  12. Egggnog

    Egggnog Game Crashers

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    Map: Jump (Waypoint is giving me errors currently, but I'll try later.)
    Gametype: Jump1
    Player Count: 16
    EPILEPSY WARNING!
     
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  13. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    I know this might be a tad late, but can you submit it via the Submission form?
     
  14. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    Np dude. Can do it when I'm on my comp
     
  15. qrrby

    qrrby Waggly piece of flesh
    Senior Member

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    Standard Submission Form
    • GamerTag: Qrrbrbirbei
    • Co-Forgers?: Erbody
    • Map: Reconciled v4
    • Gametype: CTF
    • Player Count: 4v4
    • Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_8fc66c53-f31c-4de0-b4b1-f37171bd755a
    • Description: Reconciled with a larger slice of space. Snipe towers have been expanded as 3-level lifts to add more routes for less campiness. Bases sport a more enclosed "base" feel while still holding the base2base sight line I like. Basement overhauled for wider play space, with grav volumes now underneath the drop holes on the level above. Time ran out on adding the open phantom (satellite Internet suuuuuuucks) but use your imagination lol.
    I also apologize for any changes due to the update, it's not even finished downloading yet :(
     
    Max Extra likes this.
  16. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    GT: Sn1p3r C
    Co-Forgers: Creative Force (per usual ;)
    Map: Avenue
    Gametype: Breakout Arena
    Player Count: 4v4
    Waypoint Link

    Description: Updates for Breakout 2.0, including a grenade launcher. Looking for minor bugs, spawn platform weirdness, and if the grenade launcher needs less ammo.
     
    Max Extra likes this.
  17. TeRealMorslupus

    TeRealMorslupus Forerunner
    Senior Member

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    GT: Morslupus
    Map: Fly Swatters
    Gametype: Swat-a-Fly v1.5
    Player Count: 4-16 Players
    Map link: https://www.halowaypoint.com/en-us/...Order=BookmarkCount&page=1&gamertag=MorsLupus

    Gametype: https://www.halowaypoint.com/en-us/...Order=BookmarkCount&page=1&gamertag=MorsLupus


    Description: A mini game recreated from Halo Reach. Humans spawn in 1 of 2 vehicle bays, loaded with Sword Banshees, Oni Wasps, and Hannibal Wasps. Zombies spawn in safety zones where vehicles cannot enter, and projectiles cannot be fired into.

    Basic objective? Try to kill the zombies (They're tough as heck) while trying not to die. Still has some balancing issues, but it's good to go.

    Note: I took out the timed weapon unlocking mechanism cause I wanted to make sure the actual gametype works well FIRST. I can always load them back in later.
     
    #1017 TeRealMorslupus, Dec 9, 2016
    Last edited: Dec 9, 2016
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  18. Morslupus

    Morslupus Ancient
    Senior Member

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  19. Havoc Forge Pro

    Havoc Forge Pro Legendary

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    GamerTag: Havoc Forge Pro
    Map: Apex
    Map Link: https://www.halowaypoint.com/en-us/...orge Pro_9a34e17a-e004-448d-b209-bd52443156ad
    Game type requested: BTB Slayer (8v8)
    Description: Forerunner themed competitive core map.
    Map: Hex
    Map Link: https://www.halowaypoint.com/en-us/...orge Pro_5c7fc755-27a1-42f7-b93e-deb14f323570
    Game type requested: BTB Slayer (8v8)
    Description: Big team battle competitive core map.
    Map: Surgefang
    Map Link: https://www.halowaypoint.com/en-us/...orge Pro_8dec67b6-5c79-4791-8ac1-73c69f3b5c6f
    Game type requested: Slayer (4v4)
    Description: Covenant themed competitive core map.
     
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  20. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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