I wasn't specifically refering to spawn traps, but I can see how I put it would infer that. Just spawning out in the open and being almost guaranteed a death is punishing the respawning player for something almost outwith his control, which is something I am not a fan of. If the spawning was placed in such a way that avoided that more than CE does (on specific maps, some maps are worse for it than others) would be an improvement I believe While I think CEs spawning was in theory the best spawn system, punishing a player for something outwith their control because of spawns placed in the open was a flaw with that game that could be avoided without hurting the teamplay that spawn system provides
You can't break out of something if you can't take 3 steps without getting sniped, blasted, or 3-shot 15 times in a row. --- Double Post Merged, Dec 1, 2016 --- Unless you either: A: Duel your way out, which is hard because 90% of the time they have a height advantage. Or B: You are quick enough to give your teamate a random, that is if you spawn near one.
I am not criticising the complete partner control of the spawn system, I think that is good. I am criticising punishing a player who hasn't got any control over the situation by respawning them into an almost guaranteed death due to the individual placement of a spawn point Having your team control your spawning is what I like about CEs spawning Being able to spawn out in the open on a map like Hang Em High or Derelict and be cannon fodder I feel is a slight flaw, but for the most part a preventable one. If the spawns were placed in such a way to avoid that issue, with map design to compliment it, it could be mitigated. There are maps in CE that don't really have this "flaw", as they mitigate it very well already I am simply saying that situations like these punish the respawning player, and could and should be mitigated.
The Spartan laser isn't actually a well designed weapon for btb and would play better in 4's or 2's --- Double Post Merged, Dec 1, 2016 --- Scripting in the MCC was more reliable than in Halo 5
Sword base was actually a decent map and with a few small modifications it would have been great. Lockout is a mediocre map Halo 3 had the best BR --- Double Post Merged, Dec 1, 2016 --- I would be shocked if Halo 6 wasn't a hero shooter
you get an unpopular opinion, and you get an unpopular opinion everyone gets an unpopular opinion! --- Double Post Merged, Dec 1, 2016 --- I can't tell if that's an unpopular opinion, wishful thinking or both
Might as well get these Reach opinions off my chest... - Uncaged is a good map - v7 Reach is better than v8 H3 - The community's sleek, even, pattern-like forging in most 1s, 2s, and 4s maps on HR is the best aesthetic I've seen so far - I like Reach's gritty, military-like theme a lot and indeed fits in Halo
The Halo Reach campaign was not interesting, the encounters were anti-climactic, and the members of noble team lacked personality. Overall it's a coin toss vs Halo 4 for worst game of the series