NikkoJT submitted a new map: Kite's Nest - This rock ain't big enough for the both of us. Read more about this map...
NikkoJT updated Kite's Nest with a new update entry: 1.1 Ascended Read the rest of this update entry...
I checked it out, and I noticed some small aesthetic areas of improvement. The glass is somewhat more glow-y than reflective, so maybe consider a darker blue color for it. The inside of the building is well lit, but you might want to put some light sources in there for believability. As for structure, the DMR platform felt a little bare. Maybe you could put some structure or cover near it. Also one of your short stairs near the building was made of two objects and it could have been made with one larger stairs object. Good job otherwise.
Thanks for the input! Based on your feedback I've made the following changes: - Added cosmetic lights in the Control room - Changed the Control room windows to 80% Grey - Replaced several paired 8x4 stairs with 16x8 stairs - Added light railings and a comms box to the DMR platform (Bridge). This cover is only on the side facing away from Blue Base, to discourage spawncamping.
Much better now, but I noticed one last thing. You have a lot of wind up here, but almost no sound effects for it. The ledge SFX are pretty quiet, so I almost never use those. Consider putting some natural wind SFX. I recommend the twister SFX for areas that should sound really windy like around the towers. Gust SFX could go around the major cliffs. Play around with it until it matches how windy you think it should be, but avoid putting them everywhere. Edit: Maybe a thin layer of clouds would be good too. Just for aesthetic purposes.
I've added a few Gust effects, mostly alongside existing Ledge effects. You're right about the Ledge effects being quiet - my kingdom for a volume option! I haven't put in a huge amount of wind effects, because I'm trying to go for more of a serene, almost-unnaturally-calm theme. This isn't a busy location and there's no severe weather in sight, so I'm ok with it feeling quiet. My idea is that this is the kind of place where you might go to just be away from stuff, if it wasn't full of Spartans beating the **** out of each other anyway. During the initial build I did experiment with adding some clouds, but unfortunately I couldn't find a combination that looked quite how I wanted.
I think a good start for clouds are Liberty for both colors, and set it to 1 scale, 1 thickness, and 0.5 brightness. Is that good to you? You can lower brightness if it is too much. I suggest this because a static skybox isn't always the most interesting to look at.
I had a go at it, but in the end I think I'm going to stick with the plain skybox. Your settings do look better than the stuff I'd originally tried, though. One of the big problems with clouds in this map is that I have the wind turned up fairly high to make the mote weather do the thing it do, so if you have clouds on and look up, you can see them moving in opposite directions at the same time above you. If there was a way to make the clouds move much more slowly and not do the cycle-loop thing, or even only appear to the sides rather than directly above, I'd be much happier to put them in.
In customs there was an SMG near a red base bush that I couldn't pick up. Maybe raise it and lean it against a rock or something. You might want to relocate blue flag to under the DMR platform for more symmetrical flag running.
NikkoJT updated Kite's Nest with a new update entry: 1.2 Flying High Read the rest of this update entry...