What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Yevah

    Yevah Ancient
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    If you don't make a post about quitting forge, then it never happened.
     
  2. Dunco

    Dunco Troll Whisperer
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    I didn't quit Forge I just quit playing Halo
     
  3. WAR

    WAR Cartographer
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    Really loved watching this last night if you guys are into level design for games other than Halo.
     
  4. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Ah yeah, I totally stopped following the Epic design talk videos. I think I may have stopped shortly after turning you on to them. lol. Whoops.
     
  5. Rex Journey

    Rex Journey Forerunner
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    Boredom strikes again
    Screenshot-Original-3.png Screenshot-Original-4.png Screenshot-Original-5.png Screenshot-Original-6.png Screenshot-Original-7.png Screenshot-Original-8.png

    Map still wip though not sure if it will be playable
     
  6. SaltyKoala

    SaltyKoala Ancient
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    Maybe its cuz I'm on mobile, but these are the first screenshots In a while that made me do a double take. Bravo Sir. I was almost certian you posted H3:ODST Pics for a second there!
     
  7. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Not enough Fillion!
     
  8. xzamplez

    xzamplez Ancient
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    I think I'm one of those "gave up on forge guys". Ironically, forge finally got the attention it deserved.

    But, I felt happy with my last couple of maps, so I'm happy to be done with maps on a high note. But, I'm not going to ever guarantee being done. I simply am not as patient as I once was.


    It's still cool to see what this generation of forgers have to offer the community. Forge is in good hands.
     
  9. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    buywyoB.png
    (image not up to date but captures the general idea)

    Lockout, but worse is how I described this in chat earlier in the build process and I think that still holds.

    It's WIP in the sense that I really can't be asked to take screenshots of it to make it FH-able at the moment, and there are probably more things I could do with it, but it is playable. It's a kind of smallish chaotic 3v3/small FFA map. You could make it strategic by playing 2v2 SWAT but otherwise it's very straight-into-action.

    Interesting things I learned while building this:
    - Many allegedly symmetrical objects (cube primitives) are actually slightly off. Just enough to annoy you when you're trying to build a symmetrical map around them.
    - Placing 20 Forerunner vacuum energy FX on the floor of the map is a great way to reach 100% FX budget pretty much immediately.
    - It is impossible to replicate the rotation steps you took to get a piece at just the right angle.
    - It's very easy to forget to put grenades on the map.
     
  10. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    [​IMG]
    Starting a new 4v4. This is going to be the red area, about 1/5 of the map probably.
    It's not as big as it seems don't worry
     
  11. Skyward Shoe

    Skyward Shoe BTB Legend
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    This is Squidship's big brother, Eidolon. Everyone say "Hi."

    [​IMG]

    [​IMG]

    [​IMG]
     
  12. Soldat Du Christ

    Soldat Du Christ Legendary
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    Played two games, if you make some adjustments i would agree you could advertise rapture as a 2v2 map. But def would not play 1v1 ever again. Snipe and hyrda have to much ammo for my taste, and camo & os is too much.
     
    no god anywhere and a Chunk like this.
  13. Chronmeister

    Chronmeister Blockhead
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    #8213 Chronmeister, Nov 26, 2016
    Last edited: Nov 26, 2016
  14. Xandrith

    Xandrith Promethean
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    Oh **** man, this looks awesome!
     
  15. Chronmeister

    Chronmeister Blockhead
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    Thanks bro. I hope you still have access to customs somehow because I really want your feedback for gameplay on this one. :)
     
    MultiLockOn likes this.
  16. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    @Chronmeister - looking REALLY good there dude - I'm grabbing a copy :)
     
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  17. a Chunk

    a Chunk Blockout Artist
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    Thanks for getting some games on it. :D

    Oh yeah, the weapons are ridiculous, lol. I pretty much always go overboard with weapons and powerups initially on my maps, and then eliminate things that obviously don't work as I go through the testing process. I don't remember if I even touched the ammo settings on the weapons. I was just marking weapon placements.

    Was it the weapons/powerups, or the scaling that made it unfit for 1v1 in your eyes?
     
  18. Soldat Du Christ

    Soldat Du Christ Legendary
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    Hmmmm... I actualy don't mind the rrr, i think it only increases the skill gap, as long as it's not every sight line. And the size i guess i don't have an issue with, i don't mind slow paced tactical games, if that's what you are going for, i think most people look for fast paced 1v1s. I guess it's just the weapon set atm. But if you get rid of the power ups or power weapons that might make it it even more so on the slow side...

    This is a hard one man. Not realy sure how i personaly would go about accomodating it for 1v1.
     
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  19. MultiLockOn

    MultiLockOn Ancient
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    I can't help but laugh when people say "slow paced tactical gameplay".

    Because slower= smarter gameplay I guess.
     
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  20. HeX Reapers

    HeX Reapers Legendary
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    I feel like it could work both ways honestly...
     
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