What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. WeedCough

    WeedCough Legendary
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    I like it. I might be interested in art-ing it, but I agree with Multi. I'd shrink it.
     
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  2. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Some Camo/Snipe whoring scrub that always managed to pull off lucky no scopes.

    Really? I built it mostly with a 1 Unit = 8 Feet scale. It already makes a lot more movement options possible. Making it any smaller would probably totally break the way the map works.
    I'll need to get a few games before I think about changing anything.

    That would be awesome! Once I'm satisfied that the scaling is on point I'll get in touch with you and pass it off to you if you're still interested.
     
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  3. MultiLockOn

    MultiLockOn Ancient
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    Direct conversions are never going to work in H5, you should probably think about how quickly a player can get from place to place in relation to an average pistol kill time, plus most of your longer RRR look like a nightmare for pistol battles. We could talk on Skype sometime!
     
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  4. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Building on what Multi said below, direct conversions are also very tricky with H5... In the past, 1 forge unit was equal to 3 meters. Switching from the vastly superior metric system to the garbage that is imperial complicates things immensely... However, by nature of switching from metric, that also means a 1=8" conversion is actually downsizing from past Halo titles...

    But yeah, Multi is right, you need to build around movement speed and RRR.
     
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  5. a Chunk

    a Chunk Blockout Artist
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    There traditionally haven't been many long range encounters on this map. I realize that they're there, but the only time they're ever really useful is if you have the Sniper, and that's basically by design.
    I'd love to hear your thoughts on the scaling though. I'll message you on Skype when I get a chance. I still can't seem to grasp how to do proper scaling on this game. I think a lot of that just comes down to the fact that I tend to focus my designs around restricting movement options, and descaling them to work with the pistol ****s everything up. :(
     
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  6. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    I can't scale for this game for ****. I build stuff and just shrink it by 60%. :)
     
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  7. Goat

    Goat Rock Paper Scissors Scrap
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    Im working on hiding all the hickeys I got last night. I'm a 2 legged goat today.
     
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  8. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Who's the lucky boy? ;) ;) ;)
     
  9. MultiLockOn

    MultiLockOn Ancient
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    Just wait for episode 4
     
  10. a Chunk

    a Chunk Blockout Artist
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    If you ever apply for a job at 343 again, I'll gladly serve as a reference for you. I can confirm for them that your idea of "soon" closely correlates to theirs.
     
  11. Zombievillan

    Zombievillan Ancient
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  12. SaltyKoala

    SaltyKoala Ancient
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    I agree that the map does look over scaled for a 1v1 map intended for pistol starts, however you could do what @iTz Longshot was doing for some of his 1v1s and use a BR starts gametype. H5 scaling is extremely awkward due to the low RR on the pistol combined with the extremely fast movement times. I personally don't mind out of RR Range pistol battles but the vast majority of players aren't a fan of them :(
     
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  13. Chronmeister

    Chronmeister Blockhead
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    Watching this inspired me to forge a new 1v1 today. I'm not sure if it's going to be close to as good as Rapture, but after seeing this, I needed to make something in this style. Its only two hours and a couple of unbalanced tests in, but the layout is there. It's currently called "Chunk Inspired" if anyone wants to peep it.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #8193 Chronmeister, Nov 21, 2016
    Last edited: Nov 21, 2016
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  14. MultiLockOn

    MultiLockOn Ancient
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    Wouldn't be so much of a problem if it weren't for the dog **** aiming in H5. It was fine in Reach
     
  15. AnonomissX

    AnonomissX Ancient
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    You know, Josh Holmes was a cool dude at 343. I could think of some other talent he could round up and take with him out the door...

    Good luck on your endeavors...
     
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  16. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Unlike most of the other heads at 343, I actually liked him.

    *prepares for the flames*
     
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  17. CommanderColson

    CommanderColson Forerunner
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    I haven't been on Halo in like a month. Does that mean I'm on of those 'gave up on forge' people? Everything feels so much more tingly now
     
  18. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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  19. NOKYARD

    NOKYARD GrifballHub
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    Yeah, i liked him too. He makes some killer grilled skewers.
     
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  20. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    No. Nothing is official till you make a statement about how you're done and then double back and play Halo again.
     

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