Im looking for some people to help me with a project i have been working on for straight 3 day its an infection map with a forerunner theme. The map is made for a full party. Its big but playable. Its a scary themed map of course XD So here is with what i required help ! 1-Intro and Outro Cinematic 2-Testing it of course 3-What could need a change 4-Help with a big forerunner structure Name will be put in the map description for those who help me until the end !
Gamertag: Havoc Forge Pro Map Name: Occlusion Gametype Requested and Player Count: Capture the Flag - 4v4 Short description: Competitive core map. Very long corridor with several side paths connecting the two sides horizontally and vertically. Fair mix of long and short range sight lines. Forgehub Link to Map: https://www.forgehub.com/maps/occlusion.4132/ Map Name: Apex Gametype Requested and Player Count: Slayer - 4v4 Short description: Forerunner themed, developed and optimized for competitive play. Good balance of long and short sight lines, horizontal and vertical paths, short and long range weapons. Forgehub Link to Map: https://www.forgehub.com/maps/apex.4131/
Hey there! I am a little confused by this submission. Is this map ready to be play tested or are you only looking for help?
Hey there Forgers! Just a heads up that the Thursday 13 will be changing it's start time to 7:00PM CST from this point forward. Please keep this is mind. Also, I am in the process of building up the Thursday 13 Xbox Club. It is going to become the hotspot for on the fly lobby news as well as a platform for players to communicate, share and get together outside the lobby. I'd appreciate if you'd hop into the action! The club name is The Thursday 13 Customs Lobby. Anybody is welcome! If you would like to join, you can: Request an invite from the club page or Be invited by ANY CURRENT MEMBER If you are already in the club, and know people who would like to join, shoot 'em an invite! If you are new and would like to join in, feel free to request an invite directly on the club page.
Gamertag: Pleas Sir69 Map Name: Escape the Shore Gametype Requested and Player Count: Escape the Shore, 10+ players Short description: Linear infection map, second in my !escape series Link to Map & Gametype (forgehub link): https://www.forgehub.com/maps/escape-the-shore.4171/
GrayishPoppy210 Map name: Clockwork Gametype and player count: 2v2 slayer Desc: set in a clock tower. Forgehub linkhttps://www.forgehub.com/maps/clockwork.3399/: WARNING - I've made a interesting change to the map. The death pit is now a teleporter to 3 random locations on the map. If this is a terrible idea just tell me but it seems ok(ish). I mean everyone was complaining about dying in different testing lobbies and in a 2v2 I managed myself it played ok.
Thanks duder! I was thinking it might just be my shitty phone, but I heard someone had issues last week too. Maybe it's twitch itself?
Now for a post I'm actually putting in this thread on purpose. GT: Nikko B201 Kite's Nest 3v3 Slayer (CTF if you're feeling brave) This is a smaller "flying island" map with a mixture of natural spaces and UNSC architecture. Although it was built with 2v2 in mind, it came out feeling like 3v3 might be better to fill it properly. Whether 3v3 or 2v2 is the better player count is something I'm hoping to figure out from submitting it here. Like Sunshine Boulevard which you've seen before, it was built to be a tightly-controlled, compact, classic-no-gimmicks playspace. However, it has the lessons learned in that map's development underpinning it - there are varied routes and environments, less tight pathways, and no required launchers. Additionally, it does not require a custom gametype.
There may be some compatibility issues with the Twitch Xbox App after the most recent Dashboard update. As it stands now, I have no idea what causes it but I feel like pausing the stream by accessing the dashboard may have been part of the issue. Hopefully this problem doesn't persist.
PharmaGangsta1 Calypso 4v4 | Slayer, Strongholds Map Download Link Mayan-themed 4v4 amidst an ocean storm WIP Thread
Gamertag: Havoc Forge Pro Map Name: Occlusion Gametype Requested and Player Count: Slayer - 4v4 Short description: Competitive core map. Very long corridor with several side paths connecting the two sides horizontally and vertically. Fair mix of long and short range sight lines. Forgehub Link to Map: https://www.forgehub.com/maps/occlusion.4132/ Map Name: Nephilim Gametype Requested and Player Count: Slayer - 4v4 Short description: Closed, base-like map with several cqc areas and a few long sight lines. Forgehub Link to Map: https://www.forgehub.com/maps/nephilim.4195/
Gamertag: Straymorais Map: Cybermaglev Gametype: CTF 4v4 Description : WIP. Revised some pathing with lightening and random blocks , etc.
Well the teleporter wasn't a complete disaster like I expectcted. I'm gonna make a few adjustments still and will keep improving aesthetics like you said. Also I had the idea to add invisible kill ball plasma's or whatever at teleporter exits to make it less of an easy escape by forcing you to take some damage. Thanks again for the test.
GT: Nikko B201 I'd like to bring Kite's Nest back this week, if I may. I've made some changes based on your feedback from last week to improve the flag areas and smooth the natural side, as well as a couple of minor improvements suggested by someone else. As a result, the preferred gametype is 3v3 CTF again - although you're welcome to try 3v3 Slayer instead if you have a lot of CTF maps. There are some areas of the map that are more Slayer-oriented and didn't see a lot of use in CTF, so it'll be needing some testing on that front eventually either way.
Map name: "Vessel" Players: 2v2 Game types: Slayer, Oddball (if you only run one test, make it Slayer) GT: Chronmeister https://www.halowaypoint.com/en-us/...nmeister_14235f15-ce08-4846-99ba-896d2ee5edad
Gamertag: Pleas Sir69 Map Name: Escape the Wall Gametype Requested and Player Count: Escape the Wall, 8-16 players Short description: Linear infection map, third in my !escape series. Setting is based on illegals trying to pass the trump wall. Link to Map & Gametype (forgehub link): https://www.forgehub.com/maps/escape-the-wall.4201/
Gamertag: CaptainDireWolf Map Name: Hogwarts Gametype and Player Count: Multi-team (16 players) (Green, blue, red, yellow) Short description: BTB map in the iconic Hogwarts Castle. Fight for possession of the deathly hallows (railgun, overshield, and invisibility) Link to Map & Gametype (forgehub link): https://www.halowaypoint.com/en-gb/...DireWolf_6b0898ff-14b0-4259-bf8a-a52069c6b49d