Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. straymorais

    straymorais Legendary
    Senior Member

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    Gamertag: Straymorais
    Map: Cybermaglev
    Gametype: Slayer 4v4
    Description : Maglev train station floating on a asteroid in the halo ring.
    WIP. Revised some pathing with lightening and random blocks , etc.
     
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  2. Havoc Forge Pro

    Havoc Forge Pro Legendary

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    • GamerTag: Havoc Forge Pro
    • Map: Occlusion
    • Map Link: https://www.forgehub.com/maps/occlusion.4132/
    • Game type requested: CTF (4v4)
    • Description: Competitive core map. Very long corridor with several side paths connecting the two sides horizontally and vertically. Fair mix of long and short range sight lines.
    • Revision Notes: Replaced loud mancannons in bottom with gravity sliders, lowered blue and red wings, improved lift to blue and red wings, created new paths from red and blue bottom to red and blue nest as well as red and blue bridge to red and blue nest, dropped railgun for spanker, dropped hydra for sniper, dropped snipers for BRs, dropped shotgun for splinter, moved plasmas to old BR base spawn.
    • Map: Apex
    • Map Link: https://www.forgehub.com/maps/apex.4131/
    • Game type requested: Slayer (4v4)
    • Description: Forerunner themed, developed and optimized for competitive play. Good balance of long and short sight lines, horizontal and vertical paths, short and long range weapons.
    • Revision Notes: Massive overhaul of map geometry and implementation of aesthetics. Lowered center mid to bottom mid and added red and blue tunnels, added railings, added better verticality, sight lines, and paths. Moved power weapons to center and bases to the far sides. Dropped railgun for camo at mid. Dropped spanker for regular rockets. Moved BRs to better location. Added SMGs to corners of mid. Added no spare clip scattershots to towers at each side of mid.
    • Map: Nephira
    • Map Link: https://www.forgehub.com/maps/nephira.4167/
    • Game type requested: Slayer (2v2)
    • Description: Covenant themed, competitive doubles map. Three-tiered cubic, internal arena with ramps connecting sides above and below to the center. Several close combat areas with sharp sight lines. Drop down chutes at the four corners of the top tier.
     
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  3. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Map: Ancestor
    GT: D4rkDeath
    Game mode: MAG/AR STARTS BTB ctf
    16 players.
     
  4. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    I am building this for HSFN / Creative Force's November forge-off, so it's for a blockout competition. I can't change the geometry or sight lines but I can alter things like weapons and spawns. I'd like to get the opinion of more experienced players than me before I submit it to the contest. Mainly I'm curious to learn what you guys would change about the weapon set.

    Standard Submission Form
    • GamerTag: Pat Sounds
    • Co-Forgers?: Layout by Whos Blaze
    • Map: Robota
    • Gametype: Slayer
    • Player Count: 2v2
    • Map Link: DOWNLOAD LINK
    • Description: 2v2 Slayer, CTF and Strongholds map set in a droid factory.
    Thanks for hosting and testing as always Max.
     
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  5. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Hey Max!
    If you have room for one more, I'd love to have people test my newest map
    • GamerTag: CaptainDireWolf
    • Map: Hogwarts
    • Gametype: Strongholds or multi-team (not sure which is better for this map)
    • Player Count: 8v8
    • Map Link: https://www.halowaypoint.com/en-gb/...DireWolf_6b0898ff-14b0-4259-bf8a-a52069c6b49d
    • Description: A recreation of the famous wizarding school of Hogwarts. Mainly focused on matching the aesthetics to generate nostalgia, so this isn't exactly a hardcore competitive map. It was designed for simple casual fun and I think strongholds or multi-team fits the best, but I'll let you all be the judge of that. Cheers!
    Also, I should be available to join for a few of the games to test, but not for the whole time unfortunately.
     
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  6. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

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  7. Spranklz

    Spranklz Ancient
    Senior Member

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    #967 Spranklz, Nov 18, 2016
    Last edited: Nov 18, 2016
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  8. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Sorry if this is a little late, But in the submission post it does say that all map and game submissions need a link to the map (preferably waypoint). So if you add that I would love to play it. otherwise Im not.
     
  9. Illmag

    Illmag Legendary

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    GamerTag - Illmag
    Map: HBF 1.0
    Gametypes: -
    1. BTB slayer (use)
    2. BTB strongholds
    3. BTB CTF
    Player Count- 16?
    Map Link - https://www.halowaypoint.com/en-us/...t_IllMag_eb1c309b-d9ad-4b51-9fa6-8c2c5c7034fd
    Description - Medieval BTB map with 2 snipers and a SPNKR for power weapons. Other weapons include DMR, SMG, Ext. Magnum, Battle Rifle, Shotgun, and a Hydra launcher. Weapons are located on green/purple boxes. Map also contains an overshield.
    This is the first map I've made and actually plan on working on. The map probably sucks a lot because I am still learning how to forge.
     
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  10. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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  11. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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  12. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    I know better than this! Sorry!
    Map: Ancestor
    GT: D4rkDeath
    Gametype: MAG/AR Big Team CTF
    Link: https://www.halowaypoint.com/en-us/...Order=BookmarkCount&page=1&gamertag=D4rkDeath
     
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  13. Wheels36

    Wheels36 Ancient
    Senior Member

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    Made some changes based on feedback. Work schedule changed last week so didnt get to play.


    Standard Submission Form
    • GamerTag: HWM Wheels
    • Map: Ranger
    • Gametype: Big Team CTF
    • Player Count: 16
    • Map Link: Ranger
    • Description: Inspired by Timberland, Ranger brings things back to a more rustic National Park theme with cabins, firewatch towers, and a covered bridge. Great hogging map.
     
    #973 Wheels36, Nov 18, 2016
    Last edited: Dec 2, 2016
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  14. GrayishPoppy210

    GrayishPoppy210 Legendary
    Senior Member

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    For clockwork I don't actually have an invisible barriers on the stairs. I noticed that issue myself with the jumping but can't fix it . Any ideas would be welcome - Grayishpoppy210
     
  15. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    I wasn't able to finish this map so just ignore this post. I hope I can get it into this lobby one day. It has helped me gain an interest to play Halo again though so hopefully next week it'll be there.
    I really hope I can get back into the forging. I'm posting this so I have motivation to work on my linear infection map series. This will be the sequel to The Labs map I made a while back. Hopefully I can actually work and have it be playable before next Friday. I'll let you know before Friday if it is playable.
    • GamerTag: KeeLoker
    • Map: The Cure
    • Gametype: Project Chimera
    • Player Count: 12
    • Map Link: (WIP) *I put it on once it's finished. I'm still working on it.
    • Description: You and your group just escaped the incidents that occurred in The Labs and now are held up in a saferoom, but the fight still continues. Now you hear of rumors of a possible cure that doctors in the facility were working on as a precaution to this experiment. Whether or not the rumors are true, your group risks it all as you venture out from safety in search of The Cure.
     
    #975 KeeLoker, Nov 20, 2016
    Last edited: Nov 25, 2016
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  16. D4rkDeath

    D4rkDeath Legendary
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    I did fix it, would you put it down for next week?
     
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  17. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    GT: Nikko B201

    I know there's no FF this week - just posting so I don't forget for next week.

    Lijiang is classed as Done based on last week's feedback and won't be submitted again unless I do something silly like retrofit it for CTF.

    Firebase Tononoka (4v4 Slayer) returns. I've widened some of the things that needed to be widened and removed some of the things that needed to be removed. There didn't seem to be any issues with the new Stronghold placement last time so it's now over to Slayer testing.

    Fang's Legacy (6v6 AR/Mag BTB CTF) is the new entrant this time. It's a larger outdoor CTF map with a snowy theme. Bear in mind its classification as a BTB map is kind of a guess - I asked for someone to check if it was appropriately sized and no one wanted to help, so if it feels too crowded in BTB, well, that's why.

    Edit: reclassified Fang's Legacy to 6v6 based on feedback. Playercount still open to debate though.
     
    #977 NikkoJT, Nov 21, 2016
    Last edited: Nov 30, 2016
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  18. GrayishPoppy210

    GrayishPoppy210 Legendary
    Senior Member

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    Gamertag: GrayishPoppy210
    Coforgers?: n/a
    Map: Clockwork
    Gametype: 2v2 slayer
    Playercount: 2v2
    Map link: https://www.halowaypoint.com/en-gb/...Poppy210_2e6b78e9-e56a-4f53-bfb2-2186570cb1f1
    Gametype link: n/a
    Description: a small vertical 2v2 map set inside a clock tower

    WARNING - I've made a interesting change to the map. The death pit is now a teleporter to 3 random locations on the map. If this is a terrible idea just tell me but it seems ok(ish). I mean everyone was complaining about dying.
     
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  19. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    For sure, sorry if i didnt see it once the lobby got rolling.
     
  20. lordcrusnik1986

    lordcrusnik1986 Forerunner
    Senior Member

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