Hey ascend, I would like divine fury alt and scorch palace again but this time for strongholds for both maps. Ps. If u are tired of scorch palace you don't need to play it.
Hey man, I've got several maps that need games but unfortunately I have band practice every Thursday so I haven't been able to participate in this lobby yet, which is a bummer because if I was free I'd be all over this. Would you mind throwing one on without me there? I'll watch the stream when I can. Gamertag: Pat Sounds Map Name: Data Mine Gametype Requested and Player Count: 4v4 Strongholds Short description: Asymmetrical 4v4 set in a UNSC library. Forgehub Link to Map: https://www.forgehub.com/maps/data-mine.3946/ Map link: Link Feel free to be brutal with the feedback, I'm looking to improve the map in any way I can. If you guys are still going later in the night I'll be available to fill a spot once I get home from practice. Thanks for hosting!
Gamertag: Bromaniac35 Map Name: Nuan Keep Gametype Requested and Player Count: BTB Slayer Short description: Dis es da beast mep Evie git rekt nub
Gamertag: Foge Map Name: The Pit Gametype Requested and Player Count: Slayer 4v4 Short description: Hopefully final version of the Pit. Link to Map: https://www.halowaypoint.com/en-us/...ant_Foge_ab045a8b-b641-4d3b-9e4b-80b9969c8672
Gamertag: Straymorais Map Name: Cybermaglev Gametype: Slayer and Stronghold (4v4) Short description: Forgehub Link to Map: Color/lighting tweaks still going down. WIP with some of the spawning and weapon choices .
I expect I'm a little late for this week, but here we go... GT: Nikko B201 Map: Sunshine Boulevard Gametype: 4v4 Slayer (or Sunshine Strongholds if that's more your style) Heretics, heroes; it matters not. They'll by dead by dusk. This is a compact 4v4 map set on a Delta Halo-style Forerunner facility based around a cluster of rock pillars in a tropical ocean. It features clean, classic lines similar to Halo 2 maps such as Lockout and Ascension. Don't expect anything too fancy - just an old-school infantry arena map.
Map: Wasted_WIP GType: Slayer GTag: SoldatDuChrist https://www.halowaypoint.com/en-us/players/soldatduchrist Wasted is in between that wierd blockout -> concept art phase... So i hope the visuals can be glossed over for the sake of testing. Thanks :]
Map: Splatter Sphere Gametype: Splatter Sphere Player Count: 8 https://www.halowaypoint.com https://www.halowaypoint.com A sphere of death with lightning fast vehicles flying around the inside. WARNING: MAY BE BROKEN!
Ascend I would like divine fury for strongholds 4v4 this Thursday. I have made many changes that should help with spawning, frame rate, and flow.
Gamertag: Straymorais Map Name: Cybermaglev Gametype: Stronghold 4v4 Short description: Forgehub Link to Map: Color/lighting tweaks still going down. WIP with some of the spawning and weapon choices .
Gamer-tag: For Chub Map Name: Nine to Five T1 Game-type: Strongholds 4v4 Map-Link: https://www.halowaypoint.com/en-us/...For Chub_b4f6f161-0ec1-45e5-be63-f78e09a7cfc0 ____________________________________________________________________________________________________ Map: Andesian Game-type: Slayer 4v4 Map-Link: https://www.halowaypoint.com/en-us/...For Chub_fc5c8158-cf45-483f-a6fe-4c202e4a0946
Gamertag: Havoc Forge Pro Map Name: Armasthir Gametype Requested and Player Count: Slayer - 4v4 Short description: Competitive, open, primarily long range with some cqc areas. Forgehub Link to Map: https://www.forgehub.com/maps/armasthir.4131/ Map Name: Avarice Gametype Requested and Player Count: Slayer - 4v4 Short description: Competitive, open, strong verticality with fair split between long and short range. Forgehub Link to Map: https://www.forgehub.com/maps/avarice.4133/
GT: Qrrbrbirbei Map: Reconciled v4 Gametype:4v4 Slayer Notes: Updated color scheme, lighting, and weapons. Minor changes to geometry https://www.halowaypoint.com/en-us/...brbirbeI_8fc66c53-f31c-4de0-b4b1-f37171bd755a
Hey there everyone! So unfortunately, we had to end the lobby early due to complications. Fret not, the maps that went unplayed will be given priority for next time. I apologize for the inconvenience. The lobby last night was bitter sweet, since we had to end early. However, we had almost 30 players play in the lobby throughout the course of the night. That's pretty cool! I'll be implementing a new rule regarding play order. I have found that dropping from 16 players to 8 after only one or two matches is a huge momentum killer. Many of the players that were present were our 2 BTB maps last night were still full of energy when they were asked to leave and it was a mood killer having to ask them to drop. I even had to remove people using a random number generator. To avoid this situation in the future, I will be seeking to make downward transitions more gradual. I would like to remind everyone that this lobby accepts ALL PLAYER COUNTS. For the past couple streams we have not seem any 12 player variations and this may be contributing to our awkward lobby size transitions. I hope we can avoid these kinds of situations in the future and I look forward to seeing what you all produce to play in the future!
Gamertag: SocialTourist Map: Hades Gametype: Strongholds 4v4 or 6v6. (Also supports FFA, Infection and Slayer) Player count: 4v4 (plays up to 12) Link: https://www.forgehub.com/maps/hades.4137/
Gamertag: Straymorais Map: Cybermaglev Gametype: Slayer 4v4 or FFA Description : Maglev train station floating on a asteroid in the halo ring. WIP. Revised some pathing with lightening and random blocks , etc.