Standard Submission Form GamerTag: Bromaniac35 Co-Forgers?: Map: Nuan Keep Gametype: BTB Slayer Player Count: 16 Map Link: https://www.halowaypoint.com/en-us/...maniac35_c4eea5c4-f6b5-41e6-8b9a-bdd7fcfa6097 GameType Link: Description: New changes to blue side that will hopefully help los problemos.
ATN Submission Form (4v4 only core) GamerTag: Bromaniac35 Co-Forgers?: Map: Kennecott Map Link: https://www.halowaypoint.com/en-us/...maniac35_1f6f1fa5-0056-4c9c-9710-3676c75435b0 Game type 1: Slayer Game type 2: Strongholds Game type 3: ATN Oddball Description: An abandoned boomtown copper mine in Kennecott, Alaska.
ATN Submission GamerTag: Ascend Hyperion Map: Gatelord Map Link: Click Game type 1: Slayer Game type 2: Strongholds Game type 3: Oddball Description: Version 2.2 features additional changes to the layout as well as new and altered weapons and adjusted spawns.
ATN Submission Form (4v4 only core) GamerTag: Pat Sounds Co-Forgers?: No Map: Acolyte Map Link: Link Game type: Strongholds Description: Symmetrical temple map designed around objective game types. ATN Submission Form (4v4 only core) GamerTag: Pat Sounds Co-Forgers?: No Map: Data Mine Map Link: Link Game type: Slayer Description: Asymmetrical 4v4 set in an ONI datacenter. I'll try to attend, but I'm very very sick at the moment so I might not be able play.
NO LOBBY TONIGHT! Unfortunately I have some quite a few unexpected conflicts tonight and I sadly will not be able to host Forged Friday for the desired period of time. Heck I probably couldn't even get 2 BTB games in I regretfully must postpone tonights lobby to next friday. I hope you guys can forgive me, I hate to let you all down when I know you're looking forward to it. All maps submitted will be pushed into next week. dont worry about resubmitting I'll load them up then. Again sorry everyone.
Map: reconciliation Gametype: slayer or strong holds. I don't have the map posted on here yet want to get a test in first before I release it. But here's the link for waypoint. https://www.halowaypoint.com/en-us/...LineNova_98af2e78-5d41-43fc-809d-6e7e94d6f4b3
Yeah, my map won't be ready this weekend either. I've been so caught up in school and work and now I've got projects and the whole lot. People might think that the new "WWF Fire In The Sky" that everyone is talking about will cannibalize on what I'm doing, but the funny bit is that I'm not going for the "pretend you're in another game" feel: I'm not even making welded vehicles my main focus anymore, rather the cream to an already amazing experience, and I stand by the idea that, while I didn't make the idea feasible in any fashion or desire, I may have been the bright bulb that said, "hey, why can't we fly a warthog using vehicle welding?" What I am doing is focusing on what I know about vehicle welding and what I know about weapon pads and what I know about jungles and synthesizing it into my own experience, so next week, if someone says, "JoeAct20 did it better", they're being intellectually dishonest, and quite frankly, dishonest to themselves. https://www.forgehub.com/threads/wip-rolling-thunder-mini-game.154275/
Map Name: Genesis 2 Creators: Buddy Jumps and a Chunk Gametype: Strongholds (1.), Slayer (2.) Link (If it doesn't work, the map is in my files called "GENESIS 2")
Hey Max, would you mind taking Data Mine off the list tonight? It has some frame rate issues and a few other things that need work, and I'd rather work on it more and re-submit it when it's in better shape than waste the lobby's time with it. It'll save you the headache of listening to people rant about frame rate issues, which I know you love I also have some conflicting obligations tonight, so I won't be around until later. But if you guys need a player late, I'll be on when I can. Thanks for hosting as always!
Gamertag: Straymorais Map Name: Cybermaglev Gametype: Slayer and Stronghold (4v4) Short description: Forgehub Link to Map: Color/lighting tweaks still going down. WIP with some of the spawning and weapon choices .
Oh! So, in the past week, my map has undergone quite a few changes and I need to update it here. If you guys played it with the 8v8 thats fine too but the map has been downsized and should play better as 4v4. GamerTag: weeeeemann Co-Forgers?: D4rkDeath and HUSKYLAPPER16 Map: Delta Relic Gametype: Slayer (Halo 2 Battle Rifle + Assault Rifle starts) Player Count: 4v4 Map Link: https://www.halowaypoint.com/en-us/...sortOrder=Modified&page=1&gamertag=weeeeemann Description: Halo 2's Relic reimagined for Halo 5 with some Delta Halo flare.
Map: Clockwork Co Forgers: None Gametype: Slayer Player Count: 8 Map Link: (will be posted as a quote to this reply) This is a small sized Forunner themed symmetrical 4v4 map. There is an OS, Binary and Scattershot.
Hey guys, hope to join you guys tonight. This is my first forge map in Halo 5 that I've been working on a while. Standard Submission Form GamerTag: HWM Wheels Map: Ranger Gametype: Big Team Slayer, CTF, or Strongholds Player Count: 16 Map Link: Ranger Description: Inspired by Timberland, Ranger brings things back to a more rustic National Park theme with cabins, firewatch towers, and a covered bridge. Great hogging map.
Map: Wasted_WIP GType: Slayer GTag: SoldatDuChrist https://www.halowaypoint.com/en-us/players/soldatduchrist Wasted is in between that wierd blockout -> concept art phase... So i hope the visuals can be glossed over for the sake of testing. Thanks :]
Unable to participate but I presume I can still submit a map... Gamertag: GrayishPoppy210 Coforgers?: n/a Map: Clockwork Gametype: 2v2 slayer Playercount: 2v2 Map link: https://www.halowaypoint.com/en-gb/...Poppy210_2e6b78e9-e56a-4f53-bfb2-2186570cb1f1 Gametype link: n/a Description: a small vertical 2v2 map set inside a clock tower
Gamertag: Str8LineNova Map: serenity 0.0.6 Gametype: slayer strongholds File link: https://www.halowaypoint.com/en-us/...LineNova_b12984e2-6874-4680-9fb7-ac018f7f8251
I've got a new 4v4 that needs testing if you have room in the next lobby. It's called Chron's Keep and is set up for Slayer and Strongholds. Hopefully I will be able to attend. https://www.halowaypoint.com/en-us/...nmeister_1789f896-aa19-4f10-925e-2371518d16ba
GT: Nikko B201 Lijiang 4v4 Slayer (should now support up to 6v6, up to you if you want to take it that high) BEFORE YOU SAY IT, the map has been completely rebuilt. As in, started a new file from scratch rebuilt. It's significantly different and should no longer have many of the original's problems. Arbitrator will not be returning this week - I want to give it more time, partly because I'm short of ideas and partly because Covenant architecture is a pain. Thunderchild will not be returning either, since there were only two problems mentioned and they were super small, so testing it again would just be...the same. Sunshine Boulevard 4v4 Sunshine Strongholds (does support standard Slayer, use that instead if you don't want to play like it's Halo 3 again) This is a newer map (Lijiang was one of my earliest attempts) and in testing with Ascend Hyperion didn't have many serious issues. As such I'm hoping it will turn out to be a more refined and playable experience for you. It's relatively conventional; a figure-eight-ish outdoor map set on a Forerunner structure in a tropical ocean. Shades of Delta Halo and Lockout.