Hi, sorry for some grammar errors, i'm using google translate. For this video i used invisible lights with various setup. - Lenght of lights: max - Dynamic lights: on/off - Type: zone/point Each setup don't change the problem. I thought maybe there are too many lights, so i've deleted all of item and added one by one: also with few lights appear this problem. It's a bug?
Try making the light length longer or add more lights. Lighting a map properly takes many lights. Depending on the size of your map you can easily use over 100. Lighting takes practice too. There is no perfect answer, you need to keep experimenting with what looks right from all locations until you cant find any more areas that look strange. Be careful overlapping the lights too. If you have two lights that have a really long length next to each other, objects may change color.
thanks for the reply. but, this is not che problem.. I can use 200 lights, but, if i'm in red base and look to mid and blu base, only my half map appear illuminated. If i go from red base to top mid, lights in blu base turns on because i'm come near in the right range. From the mid i can see all map illuminated correctly. If i go in blue base, and look forward, red base go dark. i dont' know if it's clear..
This^ Forge can't render every single light you place or remove. You have to bake lighting to see the effects of your progress.
Haha I see. Ok final solution; checked it in customs instead of forge? If that's not it you should ask if someone can join you to help.
Set Dynamic to OFF Make sure you have less than 100 lights that emit light. (This includes ALL lights, not just invisible)
Try looking at the same thing on other canvases and scenarios, it could be a bug, if it isn't a feature. If it happens, then it could be a part of how the game is rendering for you.
. From the shadow quality alone those look like dynamic lights. Leave a link for the map and your Gamertag and I'll take a look in game
i find the problem.. @SaltKoalya, yes they are dynamic, but the bug appear with static light also.. the problem is the white color of lights. If i use others colors (now i used blue, red, green and yellow in each base) the problem is solved. i think that it's a bug..