Into the forge: 4v4 testing with Xdemption

Discussion in 'Halo and Forge Discussion' started by xdemption, Apr 11, 2016.

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  1. MartianMallCop

    Forge Critic Senior Member

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    @WARHOLIC @xdemption Changes to Pueblo based off the 3 lobbies from yesterday
    * tables have invisible barriers to stop players getting stuck in them
    * Invisibility in pit instead of rockets (can't have both rockets and invisibility on map we'll have to decide which one we want to keep, could possibly be overshield, or gravity hammer)
    * Receiver node moved to eliminate teleporter camping
    * Various precision weapon position changes (not in green tower or blue building above pit)
    * Rockets in pit in objective modes. Invisibility in pit in slayer
    *Various lighting fixes
     
    #381 MartianMallCop, Oct 16, 2016
    Last edited: Oct 18, 2016
  2. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Thanks for playing Twice Forsaken today. Was some pretty good gameplay, nice triple kill at the start of the second game, and very nice comeback on the slayer game.

    In regards to feedback, I'll look into the 'nades on the Overhang ramp concern. As for Teleporters... Yeah, no. All teleporters are staying. I understand that 343 might not like teleporters, and if that's the straw the breaks the camel's back... Well, so be it. I'll be sad, but no biggie.

    Nice lobby today.
     
  3. MartianMallCop

    Forge Critic Senior Member

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    Whenever you have a chance to fit this in your lobby. Still also want to test Pueblo as well though.
    Spillway with 1 flag CTF and slayer
    File name: Spillway V5
    Gametype: makeshift 4v4 1 flag (in my files, slayer)
     
    #383 MartianMallCop, Oct 18, 2016
    Last edited: Oct 21, 2016
  4. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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    Calypso
    Slayer-Strongholds-Slayer

    Testing out a scattershot this time around.
    Still need some feedback over specific areas with sightline issues
     
  5. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Hey Demption I would really like to have scorch palace play tested again because I have made changes to weapon layout and aesthetics for easier call outs on the map.
     
  6. HeroicJkroy

    HeroicJkroy Ancient
    Senior Member

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    Gamertag: HeroicJkroy
    Map Name: Ieros Kipous
    Game Types: Slayer, CTF
    map Link: Ieros Kipous
     
  7. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Ascend Hyperion
    Map: Gatelord
    Gametypes: Team Slayer, Oddball


    EDIT: I would like you to play the ALT File instead. This is a private file for testing more dramatic changes. Click here for it.
     
    #387 Ascend Hyperion, Oct 21, 2016
    Last edited: Oct 22, 2016
  8. Nova0821

    Nova0821 Promethean

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    Str8LineNova

    Map: Serenity 0.0.5

    Gametypes: slayer and CTF
     
  9. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    INTO THE FORGE.png
    Alrighty guys, so this week we will be testing some newer maps and some older submissions for a refresh. So without further a due, here are the maps:


    ROUND 1 5:30-8:30 PM EST, SATURDAY

    Serenity by @Nova0821
    Gatelord by @Ascend Hyperion
    Spillway by @MartianMallCop
    Leros Kipeos by @HeroicJkroy
    Calypso by @pharmagamgsta1

    ROUND 2 5:30-8:30 PM EST, SUNDAY

    Sadistic Intent by @darkprince909 and creative force
    Sanctum by @THE SLAMMERSS
    Loading Zone by @Given To Fly 93
    Waist High by @STUNTArtist
    Stigma by @Squally DaBeanz

    There it is guys! If any of you wish to discuss your maps with me beforehand, just let me know! Ièll be appearing online on xbox until the lobby begins.

    Xdemption

    https://www.twitch.tv/redemption1272


     
    a Chunk likes this.
  10. Unfound

    Unfound Art Team
    Forge Critic

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    Gamertag: Unfound
    Map Name: Thelios
    Game Types: Slayer, Strongholds
    map Link: Here
     
    #390 Unfound, Oct 22, 2016
    Last edited: Oct 22, 2016
  11. MartianMallCop

    Forge Critic Senior Member

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    @xdemption You guys played the wrong version of spillway in the lobby. My mistake. I was an idiot and didn't make spillway v5 publicly available. Could you play it tomorrow? Really sorry about that man
     
    #391 MartianMallCop, Oct 22, 2016
    Last edited: Oct 22, 2016
  12. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    @xdemption Uh bro did you save the adjustments we made to calypso?? We tweaked several of the things that people were complaining about so it was kinda annoying to hear that redundancy.
    I heard some good feedback though in that the projectile blockers were still a problem.
    As for the death pits, I'll be entirely removing one but the others will stay there, might be a little smaller. I feel like it adds more of a learning curve and if a player is observant they're actually pretty easy to avoid. Nevertheless, I'll play around with it.
    Also, I found it pretty hilarious that that one guy was going off about how happy he was that there were "half as many paths" as there were before when the version y'all played last night had the EXACT SAME layout as the version tested a couple weeks ago xD

    Anyway, I'll be doing some minor simplification adjustments and major redesigns in some areas and would like to submit it for next Saturday with slayer/strongholds once again. Thank you for the testing!
     
    #392 PharmaGangsta1, Oct 23, 2016
    Last edited: Oct 23, 2016
  13. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Hey demption I would really like you to playtest divine fury. I ha e been testing it in other lobbies and I would like to get your impressions. I have worked very hard on it and I feel it is just as good as scorch palace.
    Map name: Divine Fury
    Gamer tag: Mr Deliciousman
    Gametypes: Slayer and strongholds 4v4
    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_aee844fe-bb3c-4c99-9425-26d93a7a8b5b
     
  14. MATCLAN

    MATCLAN BTB.net
    Forge Critic Senior Member

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    I need to get back into these. Might finally be available to do so this weekend without any prior commitments!
     
  15. Nova0821

    Nova0821 Promethean

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    Gamertag: Str8LineNova
    Map name: Serenity 0.0.5
    Game types: slayer and strongholds

    Made changes to a few sight line as well as sniper spawn time and ammo levels.
     
  16. S0UL FLAME

    S0UL FLAME Mythic
    Senior Member

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  17. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

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  18. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    INTO THE FORGE.png
    Heyo guys, good to be back and rocking this weekend with a good refresh on maps. Here this week we have some reworked maps to be tested and some new ones to bring to the table this week.

    ROUND 1 5:30 PM - 8:30 PM EST

    Divine Fury by @MrDeliciousman9
    Genesis by @Buddy Jumps and @a Chunk
    Spillway by @martainmallcop
    Serenity by @Nova0821
    Thelios by @Unfound, @CertifiedChamp
    and some others I cant remember (sorry!)

    So there it is guys, be sure to leave any feedback for my stream and be sure to show your support!
    Hope to see you all there!

    Happy forging and happy Halloween!

    Xdemption
     
    #398 xdemption, Oct 29, 2016
    Last edited: Oct 29, 2016
  19. SG7 DES7ROYER

    SG7 DES7ROYER Legendary

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    SG7 DES7ROYER
    Map:Great Wall
    Game types: BTB or Slayer

    I haven't play tested this map yet so I don't know how BTB will work.
     
  20. Unfound

    Unfound Art Team
    Forge Critic

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    This is
    Think this is 4v4 only so no btb in this lobby
     

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