Gamertag: Agent Zero85 Map Name: Molten-VIP Gametype Requested and Player Count: VIP (8) Short description: Players have to eliminate the enemy VIP to score. Defenders have to protect the VIP for the time frame Forgehub Link to Map: N/A Map link: https://www.halowaypoint.com/en-us/...t Zero85_6cfa7fe8-378e-4c00-bf92-91cedffb9325 Gametype Link (If needed): https://www.halowaypoint.com/en-us/...t Zero85_70bca84c-ed8a-440d-a4af-cdf64d8e8600
Gamertag: Grayishpoppy210 Map name: Clockwork Gamemode: 2v2 slayer Desc: set inside a clock Also can u test "Yhorm" again: Gamemode: the giant Players : 12 (I may cancel this if i manage to get another earlier test that confirna it's now more balanced) And also "Ariamis" again Gamemode: infection Players: 12 Thx
Hey Ascend I would like to submit Divine Fury again but this time for strongholds. 4v4 core map. https://www.halowaypoint.com/en-us/...ciousMan_aee844fe-bb3c-4c99-9425-26d93a7a8b5b
Gamertag: Bromaniac35 Map Name: Nuan Keep Gametype Requested and Player Count: BTB Strongholds (16 players) Short description: Nuan Keep on the coast of Sanghelios. BTB Link: https://www.halowaypoint.com/en-us/...maniac35_c4eea5c4-f6b5-41e6-8b9a-bdd7fcfa6097
Gamertag: Foge Map Name: The Pit Test v5 Gametype Requested and Player Count: 4v4 Slayer/Strongholds Short description: Remake of the pit from halo 3. Would like to see how strongholds plays on it. CTF cameras are still being set up but should work if you really wanted to try it out. Link: https://www.halowaypoint.com/en-us/...thing&sortOrder=Modified&page=1&gamertag=Foge
GT: TheLast Ravager Map: Susanoo-2 Gametype: CTF Player count: 16 (Note) I can't give you a link, because I have no access to a computer right now but the map is in my files....... It should be.
Gamertag: Agent Zero85 Map Name: Zero Gs 2 Gametype Requested and Player Count: Zero Gs 2 Strongholds (16) Short description: The fan favorite mode is back and seeking feedback. Forgehub Link to Map: Zero Gs Map link: Zero Gs 2 Gametype Link (If needed): Zero Gs 2
Gamertag: Natabase Map Name: Atonement 1.6 Gametype Requested and Player Count: Assault 4v4 Short description: Mirrored Symmetrical Unggoy Temple Link
I would like divine fury again but this time for slayer. it is a 4v4. https://www.halowaypoint.com/en-us/...ciousMan_aee844fe-bb3c-4c99-9425-26d93a7a8b5b Gamertag: Mr Deliciousman. and Also I would like to submit scorch palace for slayer 4v4 if there is room. I am changing the locations of the active camo and the overshield and I would like to see how those changes play.
Gamertag: weeeeemann Map Name: Delta Relic Gametype Requested and Player Count: Big Team Slayer, 16 players (please use either magnum + AR starts or Halo 2 battle rifles + AR starts) Short description: Halo 2's Relic reimagined for Halo 5 with some Delta Halo flare. Forgehub Link to Map: (map not yet submitted to forge hub) but is in my files
Gamertag: Bromaniac35 Map: Nuan Keep Mode: BTB Strongholds Players: 16 Description: Dis es de beast mep every mayd. https://www.halowaypoint.com/en-us/...maniac35_c4eea5c4-f6b5-41e6-8b9a-bdd7fcfa6097
Gamer tag: TheAmazingE 123 Map: bandit canyon Game type: infection Players: 10-16 Wild West map. Cowboy up
Gamertag: Qrrbrbirbei Map Name: Reconciled v4 Gametype Requested and Player Count: Slayer, 4v4 Short description: New curvature and general covenant aesthetics change the flow of the (somewhat) loved map, Reconciled. Larger play areas reduce the cramped feeling of its predecessor. The removal of the teleporters are replaced by gravity lifts in sniper towers to kill two grunts with one stone, providing dynamic game play and reducing the camping of said areas. Forgehub Link to Map: https://www.halowaypoint.com/en-us/...brbirbeI_8fc66c53-f31c-4de0-b4b1-f37171bd755a
Damn. I'm rumbled. They know I'm an amatuer forger.... I'll fix the z-fighting and yeah the cogs did used to rotate but the scripting would always break and they'd shoot out the map.
Hey man, don't get too discouraged. We pointed out what we did to spur you to make some improvements. We were all there once, so that's why we could see the signs. I'd like to see you keep developing your style as a forger and I look forward to seeing what you put out in the future! Be sure to check out the written feedback on the map archive as well!
Will do. Don't worry I'm not discouraged. I love forging although I know I'm not the best at it. I've definitely improved since my early days tho. Lol. Those maps, looking back are just terrible.