Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. CertifiedChamp

    CertifiedChamp Legendary
    Senior Member

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    Map: Clockwork

    Gametype: Slayer/CTF

    GT: CertifiedChamp

    Map Link: (will be posted as reply to this)

    I've scrapped the old concept of Meltdown, I feel much more confident with this map. It is a symmetrical 4v4 Core map with a OS and Binary rifle, with a lift leading up to Binary spawn to counter the power position. Scatter shot in tunnel
     
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  2. CertifiedChamp

    CertifiedChamp Legendary
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    https://www.halowaypoint.com/en-ca/...iedChamp_c459bf06-91a7-4580-b005-c183efdedc4c
     
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  3. HerrMittmann

    HerrMittmann Legendary
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  4. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    ATN Submission Form (4v4 only core)
    • GamerTag: Ascend Hyperion
    • Map: Gatelord
    • Map Link: Click
    • Game type 1: Team Slayer (Use for Test)
    • Game type 2: Oddball
    • Game type 3: FFA
    • Description: New Ver 2.0 update includes alterations to layout, spawns, weapons and more. Same general description as before.
     
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  5. Foge

    Foge Staff
    Staff Member Forge Critic Senior Member

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  6. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Sorry for the last minute submission, but if you have a spot for another 4v4, I've got one for ya. I made some layout changes to this map based on feedback from last week. I'm curious to hear your thoughts on the newest version:

    ATN Submission Form (4v4 only core)
    • GamerTag: Pat Sounds
    • Co-Forgers?: No
    • Map: Acolyte
    • Map Link: Link
    • Game type: Slayer
    • Description: Symmetrical temple map designed around objective game types.
    Thanks for testing / hosting as always!
     
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  7. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    You already have Broadcast in this week so I can only get to 2 of these this week which ones would you like
     
  8. Dunco

    Dunco Troll Whisperer
    Forge Critic

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  9. Flippant Solutions

    Flippant Solutions Legendary
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  10. JoeAct20

    JoeAct20 Legendary

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    • GamerTag: JoeAct20
    • Map: WWF Fire In the Sky
    • Gametype: Air Superiority
    • Player Count: 6v6 or 8v8
    • Description: ww2 era dogfighting
    • Time: could you play this map around 5:30-6:00 AKST so I can be apart of the testing? I would love to join.
     
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  11. Jack Bell

    Jack Bell Legendary

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    Been a long while! 6 weeks of a full arm cast is over! Now I had some time to work on Gilded.

    I deleted almost half the map and rebuilt for a more visually dynamic and recognizable layout. Hope you all like enjoy!

    GT - LoTuS

    Map - Gilded
    4v4 Slayer

    Map - Kelvin
    4v4 Assault
     
    #912 Jack Bell, Oct 24, 2016
    Last edited: Oct 24, 2016
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  12. HerrMittmann

    HerrMittmann Legendary
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  13. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    GT: Nikko B201

    Lijiang
    Slayer
    4v4
    Based on Max's recommendations from last week, I've made some changes to improve map balance, most notably making it easier to move upwards with the addition of a fourth grav lift, and several new routes up the sides of the map. I've also improved map lighting and navigability. This should reduce the dominance of whichever team secures the upper level and make it easier to circulate around the map. I also blocked several clambers players could use to get out of the map, because we don't tolerate unauthorized fun around here.

    Arbitrator
    Arbitrator Slayer
    4v4
    Again based on last week's feedback, I've made some map changes. First and foremost the map is now somewhat brighter to compensate for differences in lighting between Xbox and PC. I've also improved the cover, rearranged the weapon spawns (the addition of Fuel Rod Cannons is a VERY BETA change), and added team shields on the side routes to make it less likely that fights will occur at right-angles to the intended flow. Arbitrator now also has its own Slayer variant, which removes the thruster pack and sprint, and makes the starter weapons more appropriate for the map. This should skew the map towards the originally intended skirmishing format by making it harder to quickly enter the opposing team's base.
    I considered turning the centre of the map into a lethal pit but this would have required a significant restructure; I'd rather see how the gametype changes affect combat before committing to that much work.

    Thunderchild is still waiting for some pretesting on its new custom gametype (no one wants to join the game so I can test the objectives...) but will also be returning if I can get it done in time.
     
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  14. MrDeliciousman9

    MrDeliciousman9 Legendary
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    I would like to do 2 submissions of 2 different maps. Both are ATN submissions and I would like slayer to be tested on both.
    ATN Submission Form (4v4 only core)
    Submission 2
     
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  15. Rex Journey

    Rex Journey Forerunner
    Senior Member

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    Gametype: BTB SLAYER AR/MAGNUM Start
    Map: Reserve
    Made spawning tweaks and minor terrain changes
     
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  16. Flippant Solutions

    Flippant Solutions Legendary
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    This will be postponed to November 4th, sorry :(
     
  17. JurassicWeeMan

    JurassicWeeMan Legendary
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  18. Demar Falco

    Demar Falco Legendary

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  19. NikkoJT

    NikkoJT Legendary
    Forge Critic

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    GT: Nikko B201

    Thunderchild
    Thunderchild Assault
    4v4

    The main problem with this one last week was that it was too dark on Xbox. The map is now significantly brighter. It also now features its own custom Assault variant, which disables Ground Pound and has the appropriate round and scoring setup for attack/defend Assault.
    I've held off on making geometry changes until the map has been played using the new lighting setup, as players previously couldn't see the geometry.
     
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