Because it is one of, if not the best functioning TS map in the community. @SecretSchnitzel No loading Zone?
I enjoy Loading Zone, but I don't know if I'd put it up there. It's beautiful, and it's fun, but it favors CQC and AR gameplay so much I'm not sure how well it may perform in a MM environment.
I concur with this list (not just cause I'm on it, but it helps) The diversity of map gameplay is just as important as the quality of the maps, and this list has a truly great range diversity. It has a great blend of good, traditional maps that just scream "Halo" in Ravens Lair, Backlash and Mystic; some more CE era out of the box maps like Checkmate and Twice Forsaken and then you have the genuine location asyms (High Ground style) maps like Pueblo, Full Metal and Port 66 that have map layout that truly build on their aesthetic to be believable spaces. And we have an actual vehicle 4v4 map (remember those?) with Seclusion. And gamemodes? The diversity goes through the roof. None of these maps play any 1 game mode the same. Sure we REALLY need king of the hill for maps like Mystic, but the diversity here is still amazing But, I would toss in the Sanctuary remake and maybe 1 popular vehicle orientated remake. This would encourage the less forge map inclined player to try the playlist in hope of getting the remake, and maybe even open their mind to forge maps in the process Now, the real question is can we convince the appropriate people that THIS is the list to push?
Actually, going off what I said about remakes, what 4v4 vehicle map remakes do you think would be a good choice? I would say High Ground if we had one flag and one bomb.
If I ever get around to finishing the new version of my map, it should still support 4v4s. The scaling should not impact the segmentation, which is only receiving minor changes in a few specific areas. But I wont be supporting the bigger version simultaneously. The framerate is irreconcilable on that one, and it doesn't meet my art goals. I don't believe in having multiple versions of the same map. So if the new one doesn't end up playing 4s, then it'll have to be removed from the list.
Fever Slayer Sanctum Slayer Sanctum Strongholds Full Metal Slayer Full Metal Strongholds White Cell CTF Perseus Slayer Port Strongholds Port Oddball Backlash Slayer LZ Oddball
I appreciate it but I think Checkmate is too small for 4v4. If you think Mystic is worth considering I will get to work on it when I can. As for the other maps you have a very strong list and I think they all absolutely deserve to go into matchmaking.
Also @Xandrith, why did you delete Seatown off your FS? If I knew it was getting deleted I would have kept it at the time...
I probably have it saved in my files. I've developed a habit of immediately saving just about everything he does because there's virtually a 100% likelihood it's getting deleted at some point. He used to message me saying he made a new map and I should check it out, and then message again an hour or two later and say it sucked and he deleted it already, lol.
Honestly, These are pretty much all the 4v4s that I've played that I like. Stanley Steemer (yes, my map) is still a WIP, but I finally got a 4v4 on Amphitheatre, and it plays fantastic (spawns aren't ****). Full Metal w/ Strongholds & Assault Port 66 w/ Strongholds Stanley Steemer w/ Slayer (maybe Strongholds) Whitecell w/ CTF Seclusion w/ Strongholds Amphitheatre w/ Strongholds, Oddball, & Slayer Twice Forsaken w/ Strongholds & Slayer Backlash w/ Slayer
I just checked my game history. The last time I played a game on Halo 5 was April 9th. I think your safe.