Takamikazuchi Horizon (WIP) 8v8 Symm

Discussion in 'Halo and Forge Discussion' started by TheLast Ravager, Oct 12, 2016.

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What should the map focus?

  1. Infantry

    37.5%
  2. Vehicle

    0 vote(s)
    0.0%
  3. Both

    62.5%
  1. TheLast Ravager

    TheLast Ravager Paradise Lost

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    Hello Forgehub. For those who don't know me or the map that this thread is about, I AM THE "last ravager" and the map you will soon look at (if you don't leave right away...... Please don't go) is titled "Takamikazuchi Horizon". This thread is to more or less showcase the map and the changes I have made, and to get some suggestions on what I can add to the map.

    The map Takamikazuchi Horizon is the next stage for the map I have been developing for the past few months also titled Takamikazuchi just without the "horizon", but aside from that, the map centres around a massive "Lightning Shield Generator" array that collects lightning from the storm heavy planet to generate an atmosphere scale force field to protect the planet from the covenant attacks and from destructive meteor showers.

    The layout of the map is rather simple it's a symmetrical design that consists of a central tower with four hallways intersecting each other, the north heads toward the back area of the map where there is a single tower platform that is connected to two catwalks that each extend to a stairway tunnel that connects to the central ring platform that wraps around the mid area of the map. The south side of the map leads to the auxiliary building that will house a neutral power vehicle. (I haven't decided what vehicle yet though) The west and East sides are pretty much the same as each other as they both contain the spawns for the players and team vehicles.

    My current hope for the map is one that will promote both vehicle and infantry play, but also have them interact in a hectic, and explosive clash between each other, similar to what "Halo Reach" had.

    Right now I'm looking for ideas for player activated scripts (or PAS) whether they be aesthetic or gameplay changing, as well as ideas for base design, and path layouts, but other suggestions are welcomed.

    If you guys have any ideas please comment them below, and if any of have already played/seen this map please tell me what you think of the current changes.

    (I'm just going to leave the screenshots down here.) Screenshot-Original.png Primary Lightning Collecter 2.0



    Screenshot-Original-1.png Tower cat walk connected to the auxiliary building



    Screenshot-Original-2.png Inside the auxiliary building



    Screenshot-Original-4.png Bridge way connecting the auxiliary building to the primary lightning collector



    Screenshot-Original-5.png Tunnel stairway to back Fan Tower



    Screenshot-Original-8.png Trench lift to the primary lightning collector



    Screenshot-Original-9.png Trench surrounding the main ring



    Screenshot-Original-10.png Main ring platform



    Screenshot-Original-12.png Team bases/team vehicle spawns
     
    #1 TheLast Ravager, Oct 12, 2016
    Last edited: Oct 12, 2016
  2. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    I kinda miss the old one lol, is that a sin?
     
  3. TheLast Ravager

    TheLast Ravager Paradise Lost

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    Don't worry I'm keeping both.
     
  4. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    @TheLast Ravager

    I don't think you should just assume people know you and the map in the thread. That can come across as arrogant and be off-putting. Also, it might help if you give a general background on the map as well. It could potentially help people think up some cool and relevant interactions for the map.

    The screenshots are helpful for sure, but a little thematic background could help too! :)
     
  5. TheLast Ravager

    TheLast Ravager Paradise Lost

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    Alright thanks, ya I know that I can sound like a total **** when I don't mean to be, sadly that's why a lot of people don't like me
     
  6. Matt has Soul

    Matt has Soul Legendary
    Senior Member

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    As far as player activated scripts go, you could have a panel activate and lower the cover on these upper walkways possibly. The cover above and below the walkway would fold outward and create a platform.

    Here you could possibly have a panel to raise and lower the vehicle blocker to all smaller vehicles inside the ramp.
     

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