Your Map is the Wurst with SecretSchnitzel

Discussion in 'Halo and Forge Discussion' started by SecretSchnitzel, Sep 11, 2016.

  1. Dead Cassette

    Dead Cassette Legendary

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    Thank you for testing my map. i wanted to be in the lobby but i never got an invite. i hope to be in the next one. im also available for any testing if you guys need a person.

    I re hauled Collide Scope(map layout) as well as putting more spawns. id like to re submit
     
  2. Kell Of Scots

    Kell Of Scots Mythic
    Senior Member

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    This Testing lobby was the most fun I had played in scheduled lobby for a long time.

    It's all well and good trying to be sweaty, but if the people who you have testing aren't the sweaty sort, they aren't having fun, and they will have a negative and not enjoyable experience, and that will transfer over to the feedback.

    And you don't need a sweaty test to get accurate feedback, you just need people capable of solid, well founded criticism and knowledgable of the game.

    And that's what's important in a Halo lobby, everyone having a good time, and good conversation resulting from it. And using that conversation to truely provide good feedback from people who are having fun, regardless of the maps quality.
     
  3. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Glad you enjoyed it. I'm hoping over time more people will realize how enjoyable my lobbies are and will be up for impromptu lobbies any day of the week. I enjoy playing customs, but after being out of the scene for so long, it's become difficult for me to pull them together as easily as I used to.
     
  4. MrDeliciousman9

    MrDeliciousman9 Legendary
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    Hey I would kindly like to submit a map. Map name : divine fury. Gamertag: Mr Deliciousman. Gametypes: 4v4 slayer and strongholds. Map description: a sangeili temple in the mountains.
     
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  5. MartianMallCop

    Forge Critic Senior Member

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    Another new update to Pueblo. Staircase added to center pit from whale statue to green tower. Also removed brute plasma rifle. If or Whenever you can fit this in your lobby let me know.
     
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  6. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Ascend Hyperion
    Map: Gatelord
    Gametype: 4v4 Team Slayer
    Link
     
  7. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    I know you guys are gonna hate me for this, but I'm down with a nasty head cold and am sleeping it off... So this weekend's lobby is postponed. Sorry. :(
     
  8. MartianMallCop

    Forge Critic Senior Member

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    Okay Satan /s
     
  9. qrrby

    qrrby Waggly piece of flesh
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    It's all good, my map isn't polished enough for yours yet anyway, thanks for giving me more time ;)
     
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  10. qrrby

    qrrby Waggly piece of flesh
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    Alright, I won't be able to do any Xbox communication until the 26th, so if there are any areas concerning enough to keep it out of rotation let me know in a pm here (or feel free to give it a go yourself).

    That being said, here's my baby:

    Filename: Rec34
    Gametypes: Oddball/Slayer/CTF (organized by playability)
    Map Link: https://www.halowaypoint.com/en-us/...brbirbeI_613e674e-de2f-4fe2-8725-ca8d37c20fd5
    Hub Link: http://www.forgehub.com/maps/reconciled.3950/ (update pending play test)


    The big difference between the current fh posted version and the one I'm submitting is the cover added to either base and the pathing opened up in the plasma room. The bases actually feel like such, and the hard routes added to plasma base make using the room worth a damn in more than just Slayer now.
     
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  11. MrDeliciousman9

    MrDeliciousman9 Legendary
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    Secret for this weekend will you be playing the maps that were submitted for last week or should I resubmit my map???
     
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  12. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    I'll be playing 5 maps from the submissions over the past 2 weeks.
     
  13. S0UL FLAME

    S0UL FLAME Mythic
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    What's your policy for blockouts? I have a blockout almost finished and I'd like to have it tested somehow.
     
  14. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    If I don't have 5 maps, we can play it. If I do, perhaps after the lobby?
     
  15. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    I almost want to reinstall halo 5 and make a map for this brutality.
     
  16. SecretSchnitzel

    SecretSchnitzel Donald Trump
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  17. qrrby

    qrrby Waggly piece of flesh
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    Map name has been updated to Reconciled v3.5, however the map link remains the same

    EDIT: Map named glitched out, it may be rec34 or Reconciled v3.5, sorry for the inconvenience
     
    #77 qrrby, Oct 14, 2016
    Last edited by a moderator: Oct 15, 2016
  18. Dead Cassette

    Dead Cassette Legendary

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    i wont be able to make the beginning of the lobby because of work. i got a 6pm to 2:30am shift but if you guys still happen to be online testing ill be on as soon as i get home and will play to however long. again thank you in advance for testing my map. i really hope you enjoy the changes i made.
     
  19. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Tomorrow, Sunday, I'd like to start going through the list of my favorite maps I've come across to date that I believe have MM potential. I'd like to take requests from the community as to which maps from those listed below to play, but in absence of requests, I'll slowly go through the list over subsequent Sundays.

    Backlash by @Kell Of Scots

    Spellbound by @A 3 Legged Goat

    Twice Forsaken by @SecretSchnitzel

    C9 - Renovate by @Brotastic Bear

    White Cell by @Chronmeister

    Mystic by @SgtSlaphead

    Seclusion by @Given To Fly

    Pueblo by @MartianMallCop

    Raven's Lair by @SecretSchnitzel

    Checkmate by @SgtSlaphead

    Port 66 by @SaltyKoala (now For Chub)

    Furnace by @Blaze

    Fullmetal by @xdemption

    Sea Town by @Xandrith

    Waist High by Stunt Artist

    Gengi by @AceOfSpades

    Scorched Palace by @MrDeliciousman9


    @WARHOLIC would love to have you there for it!
     
  20. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Feedback:

    Collide Scope
    Pro:
    Liked back structure with multiple jump ups and routes, the layering and skinny ledges
    Cycling pretty well
    Little ledge routes were creative and unique
    Verticality was enjoyable
    Good balance between ease of setting up and ease of moving against a setup
    Flanking routes felt creative
    Over shield location was unique and created interesting engagements

    Con:
    Some areas too claustrophobic
    Small edges and railings that players can get caught on
    Check sniper spawn time? Seemed frequent.
    Felt kind of "maze-e"
    Binary felt like it had limited utility due to short sight lines
    One lift that you couldn't run straight onto, had to jump, felt weird and un-intuitive
    Felt "jungle jimmy" with lots of weird clamber locations

    Divine Fury
    Pro:
    Looked nice, good theme and aesthetics
    Creative visuals and structural geometry
    Map is sweaty - Executioner
    One of the nicest Sunion/Sangheili themed maps
    Geometry played very well, given rights you could see functioned well
    Creative

    Con:
    Outer paths felt underused as opposed to towering spaces
    Stairs are really thick and make it difficult to gauge how grenades will react/bounce
    Rock overlap by Beamrifle is a bit awkward
    Carbines are pretty powerful given the long sight lines
    Intermediate paths where sections of the map connect felt "rough", terrain catching players
    Caves felt like they provided limited movement options
    Areas on bottom felt "mazey"

    Reconciled
    Pro:
    Decent Covy aesthetic
    "dicks" protruding from walls lol
    Enjoyable theme, classic covy
    Liked two sniper areas
    Teleporters work well
    Enjoyable idea, layout can work, but needs more refinement of covy aesthetic... less blocky, more "organic", more curvature

    Con:
    Iffy spawns, like in purple tube up top
    Brute Plasmas weren't a good fit given the CQC orientation of the map, maybe reduce to one neutral weapon
    Teleporters aren't recognizable
    Map is too small for a 4v4?
    Teleporters were confusing
    Sniper areas easy to camp
    Lots of 90 degree angles detract from covy theme
    Bottom corridors were a little tight, especially on closed side of map
    Poor execution of idea, could use refinement

    Gatelord
    Pro:
    Liked some of the upper ledgers near tele
    Good Vex aesthetic
    Good lighting

    Con:
    Was there only 1 teleporter?
    Very "mazey" and close quarters, promotes automatics too much
    Teleporters blurry, and easy to abuse to spawn kill
    Areas looked "samey", difficult to orientate position
    Spawning was awkward, lots of spawns facing walls
    Little too CQC, needs more long sight lines interspersed throughout the map
    Teleporters shouldn't be in corners, this ties into spawning issues
    Spawnpoints shouldn't be right next to teleporters
     
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