SimoneEKO16 submitted a new map: Vehicle Fiesta - Large asymmetrical map. Casual. 8-13 players FFA. Read more about this map...
I didn't see a way to directly add it on there so I just added it in the description, I hope that's alright I have never posted here :')
Ah okay, I already found it on your File Browser though. I suppose you don't mind that 2 friends and I record this to put on Youtube? You get full credit for the map of course.
Yea man go ahead and make sure to notify me when you release the video so I can check it out (either here, or msg me over at reddit u/Sgongo, or tweet me at @Steamosaurus). Also feel free to add me over at xbox live
SimoneEKO16 updated Vehicle Fiesta with a new update entry: Balance changes, aestethical changes, minor performance improvements Read the rest of this update entry...
SimoneEKO16 updated Vehicle Fiesta with a new update entry: New vehicles and a bug fix Read the rest of this update entry...
Glad you removed the regular Ghost, Sword Ghost, regular Scorpion and regular Wraith, but you should remove the Gungooe as its at a tremendous disadvantage to all aerial vehicles and pretty much all the other ground vehicles too (maybe this has already been done, but in the games I've played I've still seen it). Also, I'm not sure that you really need to include the Sword Wraith as the non-AA Wraiths are all at a bit of a disadvantage in combating aerial vehicles. The Anti-Air Wraith is the most balanced and useful Wraith for this game mode, but the Wraith Temple can fire it's mortar rounds quicker than normal and the Wraith Ultra's mortar shots do have a lingering area of effect that might help make them at least a little bit combative with the aerial vehicles (at least more so than the Sword Wraith). List of the remaining Vehicles: Ghost Ultra: +75 health (over regular) and has the explosive plasma rounds Temple Ghost: +75 health (over regular), has improved handling (which might give it an advantage over the Tanks if they can get close enough), and can fire while boosting Wraith Ultra: thicker armor (over regular) and has the lingering area of effect motor rounds Temple Wraith: thicker armor (over regular) and can fire it's mortar rounds quicker AA Wraith: thicker armor (over regular) and has the dual triple-pod fuel rod cannons for better aerial combat Banshee: being an aerial vehicle is an advantage of it's own Sword Banshee: +40 health (over regular) Banshee Ultra: +100 health (over regular) and fuel rod bolts leave a damage pool on impact Temple Banshee: +100 health (over regular), improved handling, less firing delay on fuel rod, and firing while boosting CORP Scorpion: up-armored Tundra Scorpion: up-armored Woodland Scorpion: up-armored Urban Scorpion: up-armored ONI Scorpion: heavily armored, faster firing cannon with more powerful rounds Hannibal Scorpion: fast-discharge directed energy cannon and I assume it's either heavily armored or at least up-armored Wasp: being an aerial vehicle is an advantage of it's own ONI Wasp: greatly increased armor, faster firing auto-cannons (that shoot explosive rounds) and missiles Hannibal Wasp: increased armor, stronger shielding, gauss repeater turrets, and ion-field bomb launchers Phaeton: being an aerial vehicle is an advantage of it's own Phaeton Helios: +25% health (over regular), more agile, energy cannon replaced by cleansing beam, twin missile launchers now fire 10 missiles per burst and they'll track or home onto the target
SimoneEKO16 updated Vehicle Fiesta with a new update entry: Strongholds support and minor gameplay changes Read the rest of this update entry...
SimoneEKO16 updated Vehicle Fiesta with a new update entry: 16 player support, revamped respawning Read the rest of this update entry...