So i wanted to make a map that played fast and had interesting player engagements. I wanted the map to have lots of overlap and vertical engagements as well. Lots of dropping down and cycling back through choke points on the map. I started with the middle atrium and created some main pathways and pretty much went from there. I wanted to just go for a simple look to the map and did the common tan gray color CE colors. The map is a BLOCKOUT just has windows everywhere Designed for 2v2s and can also make for awesome 1v1s There are 3 senders and 3 receivers on the map which I put a lot of thought into, and I am proud of how it all ended up working out. They each serve the purpose I intend and keeps things interesting through out the match. I still need to test the map more and get feedback from others, but I think I have it in a really solid state. The map may seem confusing at first but I think it is pretty easy to pick up on once you learn the teleporters. Current Weapons/Powerups 120s - Camo 120s - OV 90s - Snipe 90s - Nade Launcher 60s - Shotty The map is called Box CE and my gamertag is Box Knows Let me know what you think WALKTHROUGH: http://xboxdvr.com/gamer/Box Knows/video/24929897 PICS
ahahaha that's the hardest I've laughed in a month but yeah box I'm loving all the new windows. I'll check it out in game and let you know If I have any Ideas or feedback.