Haha. I know you don't use other people's work as a barometer, but It's still better than a LOT of the FHF winners. I know the feeling though. I look back at most of my maps and cringe. Because of that, I was almost going to ask for permission to do these from the forgers that are still active. But to hell with that. History is history, and this is really just a way of capturing a moment in time. Nobody with any sense would judge a forger based upon a map they made 5 years ago. It's kind of weird going back and checking out these maps again. Some of the maps I was really impressed with at the time, and now...let's just say I'm not. Then there are others that I appreciate more now than I did at the time. It's obviously a direct reflection of how my own opinions on level design have changed (for better or worse), because the maps haven't changed at all.
You are correct, history is history. And as someone that's had a lot of bad history, I don't mind it being out in the open for everyone to see.
Android by @Ladnil was one of the better competitive 4v4 forge maps from the Reach era, and was used in competitive tournaments.
I remember fussing with what YouTube had but I can't remember the specifics. I think you can just upload the audio and then add it to your video. I don't believe it changes the link.
I just googled it, and it does appear to be possible. I'll give it a try sometime. We have another great 4v4 map today. I remember being very impressed by this map when it was released, and I think it stands the test of time pretty well. The map I'm referring to is Arbor Pointe by @Zombievillan.
Aw shucks Had to dumb the map down a lot when I was attempting matchmaking. It looked a lot better before that but those were the struggles of Reach
Today's video features one of my favorite maps from Reach, and actually one of my favorite forge maps period. It's called Arca. It was designed by the notorious designer @iTs_NeXn, and forged by the notorious troll @Hulter, and you should check it out.
Yep, and it's done on one of the most complex designs on top of it. It's a really impressive map on all fronts.
To be honest, I don't think the map would meet his quality standards. Today we're looking at Azula by @AceOfSpades. I think the intro in the thread says all you need to know about it. "Is your life lacking excitement? Azula may be right for you. Azula is a 1v1 map designed to help counter prolonged periods of boredom. Do not play Azula if you are nursing, pregnant, or may become pregnant. Do not play Azula if you take nitrates for chest pain, as this may cause an unsafe drop in blood pressure. Talk to your doctor to see if Azula is right for you. If your doctor knows what he's talking about, it will be."
I remember today's map very well, having spent many hours putting together suggestions for it after it was initially released. I should note that I take absolutely no credit for the map. I don't even remember if any of my suggestions were used. Basis is a 4v4 map from @UnfrozenLynx.
Today's map is Bioshock by @Marcass2021. This is a map that I honestly didn't remember at all, but I'm glad to have come across now. It's a multi-leveled map that seems to do a pretty good job of balancing overlap and interaction between levels.
Todays maps is another simple, symmetrical MLG 4v4 map. It's called Bloom, and it's made by @Bleuprint. The main attribute of this map that stands out to me is the piece/texture usage, which was well ahead of the curve at the time.